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Олександр

Unity 3D програміст

Age:
21 years
City of residence:
Lutsk
Ready to work:
Remote

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Oleksandr Redko
Luts’k, Ukraine | [open contact info](look above in the "contact info" section) | GitHub: Sidex16 | itch.io

PROFESSIONAL EXPERIENCE
Unity Developer | Game outsourcing company (NDA) June 2024 – Present
• Adapted and optimized 300+ existing Unity PC titles for Android/iOS, handling UI scaling, touch
input migration, platform compatibility, and performance optimization.
• Developed Unity projects from scratch and modified existing Unity/C# codebases according to
technical requirements: traced existing systems, optimized and refactored code, fixed integration
issues, and kept changes compatible with project architecture.
• Made practical architectural decisions for gameplay, UI, infrastructure, and data flow, choosing
modular components, service boundaries, and ScriptableObject-driven configuration where they fit
the project.
• Contributed to development of a cooperative multiplayer game for up to 4 players, focusing on
gameplay systems, multiplayer flow, and feature implementation.
• Built online co-op foundations with Unity Netcode for GameObjects, including lobby flow,
connection handling, character synchronization, network spawning, shared state, and networked
interactables.
• Implemented gameplay systems for cooperative and action-oriented experiences, including player
interactions, shared object handling, progression logic, timed mechanics, economy, AI behavior, and
difficulty scaling.

EDUCATION
B.Sc. Computer Science | Lutsk National Technical University
Completed coursework; diploma defense scheduled for June 2026
Supplemented university studies with Unity courses, portfolio releases, and practical game-
development work.

TECHNICAL SKILLS
Unity & C#: gameplay systems, UI implementation, mobile adaptation, debugging, profiling, code
optimization, refactoring, and production codebase work.
Architecture: architectural decision-making, modular components, service-based systems, state
machines, ScriptableObject-driven configuration, presenter/view UI patterns, and Zenject.
Multiplayer: Unity Netcode for GameObjects, lobby flow, network spawning, synced players,
shared state, networked interactables, and co-op gameplay for up to 4 players.
Gameplay Systems: crafting, combat, AI behavior, progression, economy, save/load, localization,
and editor tooling.
Tools: DOTween, Cinemachine, Shader Graph, URP, UniTask, Git, and Unity Profiler.
English: B2.

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