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Богдан

Embedded developer

Considering positions: Embedded developer, C# Developer, C++ developer, Java developer
Age: 22 years
City of residence: Kharkiv
Ready to work: Kharkiv, Remote
Considering positions:
Embedded developer, C# Developer, C++ developer, Java developer
Age:
22 years
City of residence:
Kharkiv
Ready to work:
Kharkiv, Remote

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BOHDAN Kharkiv, Ukraine

[open contact info](look above in the "contact info" section)
‡
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github.com/ApolloGWP

[open contact info](look above in the "contact info" section)

NALIMOV
IoT Engineer

SUMMARY

Highly motivated IoT Engineer with a strong background in embedded systems, robotics, and automation. Proficient
in programming languages such as C++, Python, and C Sharp, with extensive experience in IoT protocols, data analy-
sis, and clinical statistical programming. Skilled in developing and implementing algorithms for game development,
procedural generation, and real-time IoT applications. Adept at working with microcontrollers, sensors, and actuators,
as well as leveraging tools like Git, SQL, and NoSQL databases. Experienced in delivering engaging English language
instruction and fostering interactive learning environments. Strong problem-solving skills with a focus on innovation,
collaboration, and delivering high-quality solutions in multidisciplinary teams.

EXPERIENCE

Aug 2024 – Present English Language Teacher JustSchool • Part-time • Remote

• Delivered engaging online English language lessons to students of various age groups and
proficiency levels, fostering improved communication skills.
• Developed and implemented lesson plans tailored to individual student needs, focusing on
grammar, vocabulary, and conversational fluency.
• Utilized digital teaching platform JustSchool to create interactive learning experiences, en-
hancing student engagement and retention.
• Provided regular feedback and progress assessments to students and parents, supporting
personalized learning goals.
• Cultivated a supportive and inclusive virtual classroom environment, encouraging student
confidence in language use.
Skills: English Language Teaching, Business English

Apr 2024 – Aug 2024Game Developer Confidential Company • Hybrid

• Contributed to the development of dynamic structure and landscape generation systems
for a game.
• Designed and implemented algorithms for procedural generation of game environments,
optimizing for performance and visual quality.
• Collaborated with a multidisciplinary team to integrate generated assets into the game en-
gine, ensuring seamless functionality.
• Utilized programming tools and frameworks to enhance terrain and structural diversity, im-
proving player experience.
• Adhered to strict confidentiality protocols while working on proprietary game development
technologies.
Skills: Unity, Game Development

EDUCATION

Bachelor’s Degree V. N. Karazin Kharkiv National University - Education and Research Institute of Computer
Sciences and Artificial Intelligence
Specialization: Embedded Systems, Robotics, Automation

SKILLS

• Programming Languages: C++, Python, C, C#, SQL, Java
• Libraries: Pandas, NumPy, PyTorch, scikit-learn, OpenCV, ROS (Robot Operating System), matplotlib, paho-mqtt
• Technologies: Git, PostgreSQL, MongoDB, Arduino IDE, ESP32, Raspberry Pi, MATLAB/Simulink
• IoT Protocols: MQTT, CoAP, HTTP, LoRaWAN, Zigbee, Bluetooth Low Energy (BLE)
• Data Analysis: NumPy, pandas, matplotlib for visualization, linear and ridge regression
• Databases: SQL (Oracle, PostgreSQL, PL/SQL), NoSQL (MongoDB)
• Embedded Systems: Microcontroller programming (Arduino, ESP32, Raspberry Pi), sensor and actuator integra-
tion
• Networking: TCP/IP, UDP, network security fundamentals
• Other: Algorithms, graph theory, data structures, control theory (PID controllers), system modeling, MATLAB/Simulink,
CI/CD (GitHub Actions, GitLab CI)

PROJECTS

Sep 2024 – Jun 2025Arduino/ESP32 Robot with Object Avoidance and Detection IoT Systems - Karazin University
Developed a robot capable of obstacle avoidance and object detection using ESP32-CAM and
various sensors to calculate distances to objects.
Arduino IDE / C++ / Python

Apr 2024 – Jun 2024 Project Warlords Personal Project
Created a multiplayer 2D game for two players using Unity and PhotonPun 2, implementing A*
pathfinding algorithm for enhanced gameplay.
C# / Unity

Apr 2024 IoT Logic Simulation and Decision-Making Programming and Algorithms - Karazin University
Developed programs to practice common algorithms used in IoT and decision-making processes.
‡ github.com/ApolloGWP
C

LANGUAGES

• English: B2
• Russian: Native
• Ukrainian: Native

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