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Hennadiy

C++ Game Developer

Age: 33 years
City: Kyiv
Age:
33 years
City:
Kyiv

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FILIPPOV HENNADII | C++/ UNREAL ENGINE GAME DEVELOPER
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | Linkedin
SUMMARY
C++ / Unreal Engine developer with 4 years of experience implementing gameplay systems, mechanics,
UI, and tools for PC and console projects. Experienced in Blueprints, Gameplay Ability System (GAS), AI,
animation, multiplayer, and performance optimization. Skilled in C++, object-oriented programming,
debugging, and cross-platform development.
WORK EXPERIENCE
Senior Game Developer April 2024 - Present
International Committee of the Red Cross
Created interactive training modules and 3D video content in Unreal Engine.
Managed coding, blending C++ and Blueprints, UI, documentation, sprints, and task tracking.
Prepared builds, attended client meetings, coordinated requirements.
Achievements:
Pitched, designed, and delivered several complete projects.

Junior-Middle C++/Unreal Engine Developer April 2022 - March 2024
Farom Studio
Worked on Goat Simulator Remastered: gameplay mechanics, bug fixes, optimization, UI, console
porting.
Developed mechanics and UI for an internal city-building simulator.
Achievements:
Implemented core gameplay systems, optimized code for PS5/Xbox Series.
Developed foundational systems and UI for internal project.

C++/Unreal Engine Developer September 2021 - February 2022
Games Gathering Productions
Developed demo for a turn-based strategy game in Warhammer universe.
Implemented gameplay logic, optimization, and integrated live-action sequences.
Achievements:
Created playable demo with stable performance and demonstrated key mechanics.

Event Organizer | Kyiv Palace of Children and Youth | 2019 - 2020
Technical Support Specialist | Smartiway Ukraine | 2016-201

EDUCATION

Bachelor Degree in Cultural Studies and event organization. 2014-2018
Kyiv National University of Culture

SKILLS
C++, Object-Oriented Programming, Design Patterns, Multithreading, Memory Management, Debugging,
Optimization, Unreal Engine 4/5, Gameplay Ability System (GAS), Blueprints, Animation Blueprint, Tools
Programming, Level Scripting, Prototyping, Data-Driven Design, UMG, Slate UI, AI, Animation,
Multiplayer, PS5, Xbox Series, Console Porting, Git, Perforce, Jira, Performance Tuning.

Languages:
English - C1(Advanced).
Ukranian - Native.

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