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Level Designer
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Level Designer
Ukraine (Remote) | [
Email: [
LinkedIn: [
levytskyi-leo
ArtStation: yevhen-leo.artstation.com
SUMMARY
Level Designer with 4.5 years of experience in FPS PvE and PvP development and 7 years in
game production overall. Specializing in combat-focused level design, spatial readability, encounter
pacing, and player-centric gameplay flow. Skilled in Unreal Engine 4/5, Blueprints, level streaming,
optimization, and collaborative workflows. Former QA Engineer (2+ years), providing strong
foundations in testing, usability, debugging, and system validation.
SKILLS
Level Design:
Blockout, encounter design, gameplay flow, pacing, combat spaces, traversal metrics, spatial
readability, player guidance, AI navigation, cover placement, encounter scripting, level metrics,
zone composition
Technical:
Unreal Engine 4/5, Blueprint scripting, Level Streaming, World Partition, Profiling & performance
optimization, LODs, collisions, NavMesh, triggers & events, debugging tools
Collaborative / Workflow:
Iteration cycles, playtesting, documentation, task breakdown, cross-disciplinary communication
(Game Design, Tech, AI, Art), Agile/Scrum
Soft Skills:
Problem solving, analytical thinking, clear communication, adaptability, cross-team collaboration,
playtest-driven iteration
TOOLS
Unreal Engine 4/5, Blueprints, SVN, Perforce, Jira, Confluence, Miro, PureRef, Photoshop (basic)
PROFESSIONAL EXPERIENCE
Level Designer
La Quimera (Reburn) - FPS PvE / Combat-Driven Game
2022-2025
Built 3 full FPS PvE story-driven levels from blockout to final playable quality; delivered
multiple prototype locations during preproduction.
Designed 20+ combat encounters, including enemy waves, patrol routes, choke points,
cover layout, and player movement flow.
Created exploration spaces using metrics, readability guidelines, and navigation cues,
improving player route clarity across all levels.
Structured encounter pacing: pressure zones, breathing points, enemy timing, and resource
distribution to shape moment-to-moment gameplay.
Implemented gameplay logic and events using Blueprints: interactables, triggers, scripted
sequences, and dynamic combat setups.
Collaborated with cross-disciplinary teams (Game Design, AI, Tech, Art) to maintain
performance and consistency across the project.
Optimized levels for performance: streaming setup, culling, LOD adjustments, collision
cleanup - improving frame stability across all maps.
Maintained comprehensive documentation: flowcharts, level briefs, blockout plans, and
metrics sheets.
Conducted regular playtests (10+ per level), analyzed player behavior and pain points, and
iterated layouts to improve pacing, combat clarity, and spatial readability.
Junior Level Designer
Unannounced project (Blackwood Games ) - FPS PVP / Combat Game
2021-2022
Created early blockouts for multiplayer maps and iterated layouts based on testing.
Worked on spatial planning, metric alignment, and Blueprint scripting for prototype gameplay
scenarios.
QA Background (Wargaming, Blackwood Games - 2+ years)
2018-2021
Projects:
• Warface (Blackwood Games) - online multiplayer shooter
• World of Tanks / Warplanes (Wargaming / Persha Studia) - arcade military simulators
Experience that strengthens my level design skills, especially in systems validation, usability,
readability, and debugging.
Performed hundreds of functional, regression, and stability tests across two large-scale live
projects.
Validated gameplay systems, levels/maps, weapons, visual content, and localization before
patch releases.
Worked with build preparation, basic automation (bot-based smoke tests), and live-ops
hotfix verification.
Maintained documentation: test cases, checklists, reports, and communication with cross-
functional teams.
Tools: Jira, TestRail, Confluence, Jenkins, Perforce, CryEngine Editor
This QA background helps me design levels with fewer issues, cleaner logic, and stronger player
readability.
EDUCATION
Specialist in Marketing - National Aviation University, 2011
Master in International Economics - University of Finance and International Trade, 2011
LANGUAGES
Ukrainian - Native
Russian - Fluent
English - B1 (Working proficiency)
More resumes of this candidate
Kyiv, Remote
Yevhen Levytskyi QA Engineer Ukraine (Remote) | Email: LinkedIn: levytskyi-leo SUMMARY QA Engineer with 2+ years of experience testing PC, multiplayer, and live-service games. Skilled in functional...
Considering positions: Senior Level Designer, QA Engineer
Remote
Higher education · Full-time
- Level Designer, Reburn, 3 years 6 months
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