• File

Владислава

Game designer

Age:
22 years
City of residence:
Kyiv
Ready to work:
Remote

Contact information

The job seeker has entered a phone number and email.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Vladyslava Tymoshchenko
https://github.com/zirapupa[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section)
SKILLS
Game Designer
Soft Skills:
a motivated and creative game enthusiast with a technical Detail-oriented approach,
background in Software Engineering and a deep Logical thinking, Creative
understanding of the game product lifecycle from concept to Communication, Fast learner,
release. I am a fast learner and attentive to detail. I strive to Highly adaptable, Open-
apply my development experience and logical thinking to minded, Organized, Self-
motivated, Teamwork
ensure the highest quality gaming experience.
Hard Skills basic
PROJECTS understanding of:
C#, JavaScript, Nest.js,
Catalous 3D Game Node.js, Python, React,
3D action RPG game developed in Unreal Engine 5 in the Souls- TypeScript
like subgenre. The project features a tutorial area, hub location,
Game Engines:
combat levels, and a final boss arena. The gameplay focuses on
Unity, Unreal Engine 5
exploration, atmosphere, and adaptive challenge, supported by
level and quest subsystems built with Blueprint logic. Tools & Plantforms:
Role: Game Designer, Level & Quest System Developer Trello, VisualStudio, VS
Technologies: Unreal Engine 5, Blueprint Visual Scripting Code, Figma, Krita,
PostgreSQL, Swagger,
Reborn From The Bones Cinematic Blender
Cinematic scene created in Unity with a focus on environment
Languages:
building and camera sequencing. The final video was edited with
Ukrainian (Native),
added audio tracks.
English: C1 ( EF SET Certificate)
Role: Level Designer, Video Editor
Technologies: Unity 6, Cinemachine 3, Timeline, Mixamo, EDUCATION
Clipchamp
Workshop 2D Top-down Master’s Degree
Software
2D narrative game developed in Unity with custom event-driven
architecture. Features include branching dialogue system,
Engineering
multiple endings, surface-based audio detection, and 8- Kharkiv National University
of Radio Electronics
directional character controller with animated sprites. 10/2025 – 05/2027
Role: Game Designer, Programmer, Artist
Technologies: Unity, C#, URP, Aseprite
Bachelor’s Degree
Software
Fantasy Castle 3D Environment Engineering
Static fantasy castle environment built in Unity using a pre-made Kharkiv National University
asset pack. Focused on scene composition, asset integration, of Radio Electronics 09/2021
and visual validation. - 07/2025
Role: Level Designer
Technologies: Unity

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: