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Анна

Гейм-дизайнер

Age: 23 years
City of residence: Kyiv
Ready to work: Remote
Age:
23 years
City of residence:
Kyiv
Ready to work:
Remote

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Anna Artiukhova
Game Designer | Unity Developer (2D & 3D)

[open contact info](look above in the "contact info" section) | ✉ [open contact info](look above in the "contact info" section)

ἱ My portfolio website

Profile
Game Designer with hands-on experience in creating complete 2D and 3D games in Unity using C#. Focused on gameplay systems, level design,
and UI to craft engaging, well-balanced player experiences. Experienced in both the creative and technical sides of game development.

Key Skills
• Game Design: Core mechanics, progression, balance, player feedback, concept development, gameplay system design, player experience & pacing
design
• System Design & Feature Ownership: Designing interconnected gameplay systems, defining feature scope and dependencies, leading features
from concept to implementation and release
• Prototyping & Iteration: Building and validating gameplay prototypes, iterating based on testing, improving mechanics and user experience
• Unity Development: 2D & 3D gameplay, physics, animation, AI behavior implementation, scene management
• Programming: Clean, maintainable C# scripts for player control, AI, combat, and system logic; reusable architecture design
• Level Design: Tilemap workflows, spatial composition, encounter design, pacing, playtesting & iteration
• UI/UX: Designing HUD, menus, game flow systems; building interface prototypes and mockups in Figma
• Documentation: Clear GDDs, concept documents, feature breakdowns, flowcharts, and technical specifications for developers, artists, and
designers
• Market & Competitor Analysis: Researching gameplay patterns and trends to support design decisions
• Tools: Unity, Visual Studio, WPF, XAML, Git, GitBook, Photoshop, Adobe Premiere Pro; hands-on experience with AI tools

Experience
Independent Game Project – Solo Developer / Designer (2024 – Present)
Developed a pixel-art 2D action RPG-like game in Unity. Designed and implemented all core systems, including combat, enemy AI, level progression,
and UI. Balanced gameplay for a smooth player experience across multiple levels.

Personal Projects / Prototypes (2023 – 2024)
Created multiple 2D and 3D gameplay prototypes exploring AI, combat, and progression systems.

Education
Selected Courses (Coursera)
• Introduction to C# Programming and Unity
• More C# Programming and Unity
• Game Design and Development 1: 2D Shooter
• Game Design and Development 4: 3D Platformer
• Game Theory
• 2D Beginner: Adventure Game
• Creating 3D Stealth Game

Taras Shevchenko National University of Kyiv
Bachelor’s Degree in Computer Science

Languages
• English – Upper-Intermediate
• Ukrainian, Russian – Native

■ Passionate about creating immersive and balanced game experiences.

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