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Євген

QA-інженер

Age: 35 years
City of residence: Kyiv
Ready to work: Kyiv, Remote
Age:
35 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Yevhen Levytskyi
QA Engineer
Ukraine (Remote) | [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section)
LinkedIn: [open contact info](look above in the "contact info" section)
levytskyi-leo

SUMMARY
QA Engineer with 2+ years of experience testing PC, multiplayer, and live-service games. Skilled in
functional, regression, smoke, performance, and stability testing. Strong background in build
validation, integrations, and live-ops/patch support. Skilled with Agile/Scrum workflows, CI/CD
pipelines, and the full defect lifecycle. Familiar with PvE, PvP, and seasonal update pipelines.
Additional Level Design expertise strengthens spatial analysis, UX evaluation, navigation
validation, and gameplay readability testing.

SKILLS
Testing Skills: Functional, Regression, Smoke, Performance, Stability, Acceptance testing, Test
execution, Debugging, Exploratory testing
Techniques: Test design, test planning, test analysis, defect lifecycle
Game Testing: PvE/PvP systems, AI behavior, maps, triggers, UI/UX, physics
Documentation: Test cases, checklists, test plans, bug reports, release validation
Engines: Unreal Engine 4/5, CryEngine (QA tools)
Platforms: Windows (primary)
Methodologies: Agile, Scrum, Kanban, CI/CD
Soft Skills: Attention to detail, analytical thinking, communication, documentation

TOOLS
QA & CI/CD: Jira, TestRail, Jenkins, TeamCity, Redmine, Confluence
Version Control: Perforce, SVN
Engines & Editors: CryEngine Editor, Unreal Engine 4, Unreal Engine 5
Utilities: Putty, Trello, Discord, Windows dev tools (logs, crash dumps)
PROFESSIONAL EXPERIENCE

QA Engineer
Blackwood Games - Warface
(Multiplayer Online Shooter) 2020-2021

 Performed functional, regression, and smoke testing for weapons, skins, visual effects,

and gameplay systems.

 Validated PvE levels: AI logic, navigation, combat flow, collisions, triggers, and

localization.

 Ran automated bot-based smoke tests to ensure core gameplay stability.

 Reported and tracked defects in Jira with detailed repro steps and logs.

 Performed hundreds of functional and regression tests across multiple releases.

 Collaborated with designers and developers on feature validation and release

preparation.

 Contributed to several seasonal updates and release cycles.

QA Engineer

Wargaming / Persha Studia - World of Tanks & World of Warplanes
(Arcade Military Simulators) 2018-2020

 Performed full-cycle QA: stabilization testing, regression suites, and pre-release

validation.

 Tested gameplay systems: vehicles, maps, physics, UI, content updates, localization.

 Prepared client builds, handled integrations, branching, and compatibility checks.

 Participated in 10+ major patch cycles and multiple event releases.

 Conducted live-ops monitoring, validated emergency hotfixes, ensured release stability.

 Maintained supertest environments and created pdata/test datasets.

 Authored documentation: test cases, checklists, workflows, and build instructions.
ADDITIONAL EXPERIENCE

Level Design Background (4.5 years)

 Enhances QA perspective with strong spatial logic, navigation readability, and player-

flow analysis.

 Experience with Unreal Engine workflows, debugging tools, collisions, triggers, and in-

engine validation.

 Cross-disciplinary collaboration skills (Design, Art, Tech), improving communication and

reporting quality.

EDUCATION
Specialist in Marketing - National Aviation University, 2011
Master in International Economics - University of Finance and International Trade, 2011

LANGUAGES
Ukrainian - Native
Russian - Fluent
English - B1 (Working proficiency)

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