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Володимир

Unity developer

Considering positions: Unity developer, C# програміст
City: Remote
Considering positions:
Unity developer, C# програміст
City:
Remote

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KULYNYCH VOLODYMYR
Unity Developer
Telegram [open contact info](look above in the "contact info" section) LinkedIn

SUMMARY
Unity Developer with over 3 years of experience in 2D and 3D game development for PC and Android.
Focused on clean architecture, optimized performance, and solid gameplay systems. Creator of a YouTube
channel showcasing my game development work. I am always seeking new challenges to expand my skills.

SKILLS
Language: C#, JavaScript

Architecture: OOP, SOLID, Design Patterns, ScriptableObjects, Zenject, Client-server architecture,
Event-driven, Coroutines

Tech: ECS/DOTS, Mirror (Multiplayer Networking), DOTween, APIs, AdMob integration, URP,
third-party SDKs

Engine Features: Animation (Animator, State Machine, Blend Tree, Layer, Mash), Physics, Collisions,
Particle Systems, VFX, Shader Graph, Post-processing, Cinemachine, Tilemap, JSON/JsonUtility
AI (A* Pathfinding, NavMeshAgents), UI/UX, UGUI, TMP

Optimization: Profiler, Frame Debugger, Object Pooling, Performance Tuning, Sprite Atlas, Batching,
Occlusion Culling

Additional Tools: Git (branch, merge, review), Miro, Trello, Blender, Photoshop

WORK EXPERIENCE
Unity Developer | Freelance Aug 2024 – Feb 2025
Successfully completed four projects within six months, ranging from a 3D puzzle prototype to fully
fledged mobile games for Google Play. Developed a modular upgrade system using ScriptableObjects
and abstract classes, a dialog system, a JSON-based save system, and integrated AdMob. Gained
experience in writing clean, scalable code. All projects were commissioned through my YouTube
channel.

Junior Unity Developer | Freelance / Team Project Mar 2025 – Aug 2025
Contributed to a Factorio-like game prototype built with ECS/DOTS. Implemented an A* pathfinding
system for conveyor routing and visualized paths using entity-based quads. Developed procedural
environment generation using seeded Perlin noise, as well as supporting systems such as inventory,
visual grid construction, and card dragging. Gained strong experience working in a professional team
environment. Received a LinkedIn recommendation from the project lead who supervised my work.

LANGUAGES LINKS
Ukrainian – Native (C2)
Itch.io
Russian – Native (C2)
GitHub
English – Independent (B1–B2)
German – Upper-intermediate (B2)
YouTube
Italian – Elementary proficiency (A2) Portfolio

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