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3D-художник
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Antwerpen, Belgium
3D GENERALIST
3D Modeler with 3+ years of experience, focused on creating clean, optimised, and visually consistent
assets for games and marketing purposes. Experienced with hard-surface, modular kits, prop and vehicle
design. Skilled in UV unwrapping, baking, PBR texturing, and scene presentation for both cinematic and
interactive projects.
KEY COMPETENCIES
Hard-surface modeling Asset optimisation Flexible workflow
Procedural modeling UV mapping & baking Proactive and self-driven mindset
VFX PBR texturing Communication & teamwork skills
PROFESSIONAL EXPERIENCE
Rodius Invasion, 7S Games Sep 2025 — Present
Senior Props Artist Remote
Designing and modeling realistic and stylised props for game environment.
Responsible for maintaining visual consistency, clean topology, and optimised geometry for UE5.
Collaborating with the environment team on asset integration and technical adjustments.
GG Energy, Concept Booth Jan 2025 - Jun 2025
3D Generalist Antwerpen, Belgium
Worked on product visualisation and marketing renders for commercial campaigns.
Handled lighting, texturing, and environment setup for promotional scenes.
Built procedural setups and improved rendering workflow.
Nexus, PixelCraft Studio Jun 2023 - Aug 2024
3D Artist Intern Remote
Supported the development of product and cinematic scenes for client promos.
Modeled and textured assets for motion and print campaigns. Assisted in lighting and rendering setups.
EDUCATION SOFTWARE
Blender Unreal Engine 5
Bachelor in Multimedia & Creative Technologies
Houdini Photoshop
Majors: 3D Design and Visualisation
Karel de Grote Hogeschool Substance Painter Premiere Pro
Unity Marmoset Toolbag
Bachelor in Video Game Design & Development LANGUAGES
Majors: Character Art and VFX Erasmus Program Full working proficiency
English
Universitat Politècnica de Catalunya
Russian Native proficiency
Ukrainian Native proficiency
CG Boost Academy
Blender 3D Masterclass: Modeling & Texturing Dutch Elementary proficiency
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