Михайло
C++ developer
- City of residence:
- Lviv
- Ready to work:
- Remote
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SKILLS
C++, C, Python, C#, STL | Vulkan, OpenGL, SPIRV, GLSL, HLSL, apitrace, amber, renderdoc, gfxreconstruct, piglit,
VK-GL-CTS, Unity | Linux (kernel & user space), Unix, bash, GDB, LLDB, git, docker | vscode, CLion, Visual Studio,
PyCharm | CI/CD, GitLab, GitHub, Jira, Con uence | Qt
PRO FESSIONAL EXP ERIENCE
GlobalLogic, Ukraine, Kharkiv 2021-2025
С / C++ Software Engineer
• Customised and optimised graphics driver components to meet speci c client requirements.
• Developed new and enhanced existing unit tests to ensure full compliance of the driver with the
speci cation; also created custom utilities for handling edge-case scenarios.
• Identi ed and resolved graphics driver defects of varying complexity, ranging from
straightforward issues to complex problems requiring multi-step investigations and coordinated
decision-making within a large development team.
Mirko, Ukraine, Lustk 2020-2021
Unity Game Developer
• Developed several gameplay features for multiple Android games, with a focus on performance
optimisation across a wide range of devices and hardware constraints.
PRO JECT S
Mesa 3D From 2021
• Achieved Developer Status in the project by xing a substantial number of defects across
various drivers, many of which were identi ed during game execution and graphics API
translation. Actively and continuously investigate potential vulnerabilities and weak spots in the
codebase as a personal initiative.
VkShaderGUTS From 2024
• Shaders are standalone programs that are loaded, executed, and changed internally in the
thousands every render frame. The primary goal of the project is to isolate individual shaders
from the command bu er, analyse their behaviour, and perform in-depth debugging.
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