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Роман

Unity developer

City of residence: Dnipro
Ready to work: Remote
City of residence:
Dnipro
Ready to work:
Remote

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KRAVCHENKO ROMAN
UNITY C# GAME DEVELOPER
Specializing in scalable architecture, tools, and
gameplay systems. Experienced in improving
developer workflows, reducing production time, and
building long-term, stable products.

WORK EXPERIENCE

CONTACT FlexReality (ARBook), Unity C# Game Developer
MAY 2024 - NOW

[open contact info](look above in the "contact info" section) Implementing core project architecture with a focus on scalability and
ease of maintenance.
[open contact info](look above in the "contact info" section) Built lightweight 2D game engines for the product team, focused on
[open contact info](look above in the "contact info" section) scalability and reducing level-design production time. These internal
kravchenko-/ tools significantly simplified content creation and improved workflow
efficiency.
github.com/Daynero
Introducing component-based solutions to simplify integration and
module usage for other developers.
TECH SKILLS Working with REST API and setting up hooks for server component
interaction and optimizing client-server communication.
C# Playwing(AirLab), Unity C# Game Developer
Unity
APRIL 2023 - MAY 2024
REST API / Photon Networking
Developing a 3D multiplayer aerial shooter:
OOP / SOLID
Multiplayer settings based on Photon Network
Knowledge of design patterns
Сreated shaders in the Shader Graph
GUI / Unity UI Toolkit
Configured maps, optimized lighting and colliders, using techniques
Custom DI / Zenject / VContainer
like Occlusion Culling and Light Baking
Cinemachine
Optimizing game resources: sprites, materials, etc.
DOTween animations
Creating adaptive, optimized UI and animations using DOTween.
Shader Graph / Particle System
Creating cinematic demos using Cinemachine
UniRX and other RX packages
Integrated third-party packages through my own API
Profiler
Prototyping new features
AI tools and agents
GitLab / GiHub e.t.c. MindStudios, Unity C# Game Developer
Rider / VSCode / XCode SEPTEMBER 2021 - MARTH 2023
Trello / Jira / Agile / SCRUM
Engaged in the development of SDK for mobile games:
Figma / Photoshop / Blender
API integration
Swift / Game Maker Studio 2
Support and expansion of the project architecture
JavaScript / WebSocket
Development of games for this platform
GoKids, Game Developer
SOFT SKILLS AUGUST 2020 - JULY 2021
Development of new and support of old projects on Game Maker
Teamwork Studio 2
Critical thinking Mentoring new developers
Communication
EDUCATION
LANGUAGES
K-syndicate, 2023-2025 Architecture Unity Games / ECS е.t.c.
Eccentric Games, 2022 Unity, C#
English - intermediate
ulearn.me, 2020 C#
Ukrainian - native
SkillUp, 2019 IOS Development
Ukrainian State University of Chemical Technology, 2015
Computer Science and Engineering

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