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Марія

3D artist

Age: 30 years
City: Kyiv
Age:
30 years
City:
Kyiv

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Mariia Prylepa​
3D Environment Artist​
Kyiv, or remote
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)

3D Artist with a keen eye for design and a passion for creating immersive environments for
video games. Adept at capturing and interpreting details from concept art and real-life
references, identifying key elements, and translating them into high-quality 3D assets. Proven
ability to convey mood and emotion through the use of lighting, colors, and composition.​

SKILLS:

●​ Excellent knowledge of Maya, Substance Painter, Adobe Photoshop and Modo
●​ Good knowledge of 3DS Max, ZBrush, Marmoset and Unreal Engine
●​ Basic knowledge of V-Ray, 3D Coat, and Blender
●​ Strong high- & lowpoly/midpoly modelling, UV Mapping, and PBR texturing skills
●​ Solid understanding of form, color, and texture in both the built and natural
environments
●​ Good ability to interpret and translate to 3D from provided 2D concept designs

PORTFOLIO: https://www.artstation.com/mariia_prylepa

ENGLISH PROFICIENCY LEVEL: Intermediate

WORKING EXPERIENCE:

3D Environment Artist​

Creating environment 3D props using a standard pipeline
(low-poly, high-poly, baking, texturing).​

Integration of 3D assets within the game engine, including setting
Room 8 Studio
up LODs, collisions etc.​
Sep 2024 - Present

Improving and refining existing 3D props to enhance visual fidelity
and overall user experience.​

Technologies: Maya, Marmoset, Substance Painter, ZBrush,
Unreal Engine


Senior 3D Environment Artist​

Creating stylized isometric props for render (buildings and nature)
Legou Games
using organic and hard surface techniques.​
Mar 2022 - Sep 2023

Mentoring junior team members to help them improve their
performance and efficiency.​

Providing guidance and support to help team members develop
their skills and knowledge.

Creation and maintaining project documentation following
company standards and best practices.​

Technologies: 3DS Max, V-Ray, Adobe Photoshop, ZBrush


3D Artist, Team Lead​

Creating semi-realistic isometric props for render (buildings,
characters, and nature) using organic and hard surface
techniques.​
iLogos Game ​
Studios Led a team of 4 artists, providing art quality vision, ensuring high
Oct 2019 - Feb 2022 visual fidelity, and meeting deadlines.​

Improved the technical processes of the project, which significantly
increased the speed of work.​

Technologies: Modo, Adobe Photoshop, ZBrush

3D Artist​

Diamond-works Creating 3D models of jewelry from sketches and photographs
Dec 2017 - Dec 2018 Preparing models for 3D printing​

Technologies: Modo, 3DS Max, Blender, Materialise Magics


EDUCATION:

V.N. Karazin Kharkiv National University​
2012 - 2016
Bachelor's Degree in psychology

ArtCraft Online School​
2020
Human Anatomy for Artists

Realistic 3D Environment Bootcamp 2024​
2024 Creating 3d props covering the full 3D pipeline using Maya, ZBrush,
Marmoset, Substance Painter, and Unreal Engine 5

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