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Павло

Гейм-дизайнер

City of residence: Lviv
Ready to work: Remote
City of residence:
Lviv
Ready to work:
Remote

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PROFESSIONAL EXPERIENCE

Creative Designer
2012-2015
Stigol (Lviv) Efficiently working on multiple projects simultaneously:
gameplay and UI prototyping, storytelling and in-game character
concepting, creating 3D models and animations, and producing
marketing materials.

Idea author of award-winning unique puzzler Find the Line
https://m.youtube.com/watch?v=RJZL8x_iokA&pp=ygUNRmlu
ZCB0aGUgbGluZQ%3D%3D Published by Chillingo (EA)

Idea author of Autosplit game Pavlo Senyshyn
https://itunes.apple.com/us/app/autosplit/id1057884141?mt=
8 Published by FDG Mobile Games GbR TECHNICAL SKILLS
Marked by Apple as a “full of fun” runner; during
3D Video
development, I was inspired by Crossy Road by HIPSTER
WHALE and Van Damme’s Epic Spli Photoshop, Blender, 3ds
Worked with Playboy brand (Net-M) Max, ZBrush, Substance
Painter
Exhibited at Gamescom 2013, Cologne, Germany
Published by FDG Mobile Games GbR Marked by Apple as a Adobe Premiere Pro, After
“full of fun” runner; during development, I was inspired by
Effects
Crossy Road by HIPSTER WHALE and Van Damme’s Epic Spli
Worked with Playboy brand (Net-M) Exhibited at Gamescom
2013, Cologne, Germany Unity (Intermediate / partly
Advanced)
3D modeler / Animator / Co-owner
2015-2018 Rapid prototyping
Prototyping gameplay and user interface Concepting
Timecore (gameplay, UI,
storytelling and in-game characters Creating marketing
(Lviv/Warsaw) interactions)
materials Adopting user-generated content 3D Modeler /
Animator Co-owner C# programming with AI
Idea author of Fancy Cakes game assistance
[open contact info](look above in the "contact info" section) Perfectly
described by App Store Editors’ Notes: If you mixed the Real-time 3D, animation,
masterful mechanics of Threes (our 2015 Game of the Year)
VFX
with the luscious visuals and stage design of perennial
favorite Candy Crush, it would look a bit like Fancy Cakes. This
delectable puzzler has us swiping a grid of cakes to make AI-generated asset
bigger, more delicious (and, of course, fancier) cakes. There’s integration
a lot of strategy involved, but quelling our appetite might just AI Tools
be the hardest part. Midjourney, Hailuo AI,
Krea AI, SeaDreams
2018-2026 Game Designer / Prototyper / AI Content
Suno, ElevenLabs, Hedra
(Lviv)
Outsource Game Designer / Prototyper (2018–2022) Outsource End-to-end AI production
work on multiple mobile game projects. Created CTR-focused
UA test videos, designed core gameplay mechanics, built visual
prototypes, collaborated with Eastern Europe publishers,
https://vm.tiktok.com/Z Ketchapp, Woodo, BoomBit Games, iterated rapidly based on
MDjbctgs/ analytics. Outsource Game Designer / Prototyper — Crazy Labs
https://vm.tiktok.com/Z (2022–2024) Developed fast prototypes for hyper- and hybrid-
MD6efpyB
[open contact info](look above in the "contact info" section)
https://vm.tiktok.com/Z casual games. Focused on CTR and Day 1 retention. Worked [open contact info](look above in the "contact info" section)
MDjgN7L4/ closely with producers and UA teams to validate concepts.
https://vm.tiktok.com/Z
MDjbbeeb/
Contract Game Designer — Crazy Labs (2025–2026) Core team
member on a new title after Flop House (5M+ downloads). Full-
cycle development: ideation, prototyping, iteration.
https://vm.tiktok.com/ZMD2JQ37S/
https://vm.tiktok.com/ZMD2JuKpU/

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