Дмитро
Ai-креатор
- Considering positions:
- Ai-креатор, Контент-спеціаліст
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Dmytro Shvaichenko
AI Content Creator
Date of birth: 05.08.1999
Location: Bratislava, Slovakia
Contacts
SK phone number: +42952283518
UA phone number: [
Email: [
Education: Bachelor’s Degree (Technical Field), Ukraine, 2016-2020
Languages: English - B1, Ukrainian - Native, Russian - Native
External profiles:linkedin, github, portfolio
Summary
AI content creator & Technical Artist with 1.5 years of experience creating and integrating 2D/3D assets,
developing game logic, and delivering polished UI/UX for HTML5 and Canvas-based mini-games. Skilled in
combining creative and technical workflows, including asset generation using AI (Gemini, ChatGPT, etc.),
image refinement in Photoshop, and implementation of JavaScript gameplay systems using Visual Studio
Code with the Cline extension.
Hands-on experience in building responsive interfaces, adding sound effects and background music,
optimizing game performance, and resolving code issues manually when automated tools fail. Strong
understanding of game pipelines, asset integration, visual consistency, and interaction between components
within a game project. Quick to learn, adaptable, and focused on delivering high-quality results.
Skills
● Programming & Tools: JavaScript (game logic), HTML5, Visual Studio Code + Cline, debugging, code
optimization
● Art & 3D: 2D asset creation, Photoshop (editing, optimization), Blender (basic modeling, scene setup),
AI-powered 3D animation
● AI Workflow: Gemini, ChatGPT,etc. — asset generation, prototyping, animation automation
● Audio & UI: Sound integration, background music, UI/UX for mini-games
● AI video generation: using Veo3, Gen-4, and Sora
Experience
Freelance, AI content creator / Technical Artist
Feb/2024 — Present
Responsibilities & Achievements:
● Developed and improved gameplay logic in JavaScript using Visual Studio Code + Cline (OpenRouter,
Gemini models)
● Built HTML5/Canvas mini-games with custom logic, collision systems, spawning mechanics, UI states,
and animations
● Created 2D assets (coins, gems, characters, UI elements, obstacles) and optimized them for web
performance
● Designed stylized 3D objects and AI-generated 3D animations using Blender and AI agents
● Produced game-ready art through AI tools (Gemini, ChatGPT image workflows) and refined assets in
Adobe Photoshop
● Integrated sound effects and background music; performed audio editing and optimization
● Implemented responsive UI/UX elements (HUD, pop-ups, score system, buttons)
● Fixed complex issues manually when Cline generated broken or conflicting code
● Improved understanding of game architecture by restoring project structure without checkpoints
● Ensured stylistic consistency and complete pipeline integration across all game components
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