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Unity developer

Age: 20 years
City of residence: Zaporizhzhia
Ready to work: Remote
Age:
20 years
City of residence:
Zaporizhzhia
Ready to work:
Remote

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KHODUS DANYLO
UNITY DEVELOPER

CONTACT
[open contact info](look above in the "contact info" section) PROFILE
[open contact info](look above in the "contact info" section) I am a Unity Developer with 1 year of experience in both commercial and
non-commercial game development projects for PC and mobile platforms. I
SKILLS am confident in managing the full project lifecycle, from prototyping to
release and post-launch support.
Game Engines: Unity (C#), My technical focus is on building stable and scalable architecture using
Construct 2 SOLID principles and design patterns (State, Singleton, Object Pool, MVC,
Command, Observer). I prioritize clean code (DRY/KISS/YAGNI) and the
Graphics & VFX: Unity VFX
separation of logic from presentation to facilitate testing and code reuse.
Graph, Post-processing,
Blender (Basic modeling)
Architecture & Patterns:
SOLID, DRY/KISS/YAGNI... WORK EXPERIENCE
UI Development: Unity UI
Project: TetraUniverse
(Canvas), UI Builder (Active Development)
Version Control: Git, GitHub Tech Stack: Unity (C#), VFX Graph, Procedural Generation
Platforms: PC, Mobile Procedural Generation: Engineered a "Ring World" generation algorithm
to create concentric, scaling difficulty zones dynamically.
LANGUAGES Architecture: Built a modular magic system using VFX Graph, allowing
the combination of 4 elemental types (Heat, Cold, Matter, Gas) into
English (B1-B2) complex form.
Ukrainian (native)
Project: Cards And Dungeons
Tech Stack: Unity (C#), Procedural Animation, 3D UI
PORTFOLIO 3D Voxel Graphics: Implemented a unique voxel-style system where all
game elements are constructed from individual 3D blocks, creating a
Google doc: distinct visual style.
https://docs.google.com/docume Procedural Animation: Developed a procedural animation system for
nt/d/1bWx6nGe2eCfbyfnrE_BST game entities, allowing cards and enemies to react dynamically to
dG34mg- interactions without pre-baked animations.
QQ6gex8zqpopnzs/edit? Tools Programming: Created a runtime 3D Voxel Editor, enabling players
usp=sharing to modify the block-based models of characters and items directly in the
build.
Game Logic: Implemented a tactical combat model, combining card
strategy with physical 3D interactions.

EDUCATION
Bachelor of Computer Science 2023 – 2027
Kharkiv National University of Radioelectronics (Expected)

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