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Олександр
Unity Developer
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Unity Game Developer
Email: [
Phone: [
Location: Rzeszow, Poland
Summary
Unity Game Developer (C#) with 5+ years of commercial experience (7+ total). Shipped and
supported 15+ titles across mobile, consoles (Nintendo Switch, PS4/PS5) and PC (Steam/Epic).
Strong in data-driven gameplay systems, performance/stability, live ops, and SDK/plugin
development (quests/ads/monetization). Comfortable owning features end-to-end and
collaborating cross-functionally. For more information, feel free to check the portfolio.
Skills
● Core: Unity, C# / .NET (7 years total, 5 commercial)
● Unity: gameplay loop, scripting, animation, particles, materials, UI, pathfinding
● Programming Languages: C# (core), C++ and Java (working knowledge)
● Architecture: OOP, SOLID, data structures & algorithms, data-driven configs
(ScriptableObjects, JSON, XML)
● Platforms: Android, iOS, Nintendo Switch, PS4/PS5, PC (Steam, Epic Games
Store); porting & releases
● Integrations: ads, analytics, third-party SDKs/libraries
● Third-party Unity tools: Zenject, DOTween, LeanTouch, DoozyUI, Photon PUN2
● Networking / Live updates: REST APIs, WebSockets
● Tools / DevOps: Git, SVN, CI/CD pipelines (builds + releases)
● Mobile tooling: Android Studio, Xcode
● Additional engines (working knowledge): Unreal Engine and Godot
● Backend (working knowledge): Node.js + TypeScript
● 3D / Art pipeline (working knowledge): real-time rendering pipelines; Blender,
Maya, ZBrush, Photoshop
● Languages: Ukrainian (Native), English (Advanced), Polish (Advanced), Bulgarian
(Basic)
Experience
Treasure Play
Unity Developer, Full-time
Jul 2024 – Feb 2026, Remote (Singapore)
● Unity development for mobile titles and platform features.
● Built a plug-and-play Unity monetization plugin, enabling fast and consistent platform
integration across teams. Also adopted by external partners.
● Implemented backend changes in Node.js/TypeScript (from small fixes to full
end-to-end features) supporting the app and services.
Simplicity Games
Unity Developer, Full-time
Apr 2021 – Jul 2024, Hybrid (Rzeszow, Poland)
● Shipped titles across Android, iOS, Nintendo Switch, PlayStation, and PC;
collaborated with publishers on release requirements.
● Built and iterated on prototypes; productionized successful concepts into full
features/systems.
● Supported live titles: troubleshooting, bug fixing, and delivering updates post-launch.
Recommendations
References available on request. Full recommendations can be found on my LinkedIn:
[
● Alex Arias - CEO & Co-Founder, Treasure Play: “Exceptional engineer with deep
Unity expertise and strong ownership; trusted with end-to-end features including
deployment; delivered with speed, quality, and clarity.”
● Andreas Risberg - Co-Founder (COO/CPO), Treasure Play: “Proactive, agile
engineer who thrives in fast-paced environments and consistently rises to new
challenges to solve complex problems.”
● Sam Alonso - Tech Lead, Whatwapp: “Great Unity dev with a strong
problem-solving mindset; picks things up fast, adapts easily, and brings useful
insights to the team.”
Selected Projects & Contributions
More of my contributions, with links and descriptions, are available in my portfolio:
https://starblakout.github.io/Portfolio/
Treasure Play
● Plug-and-play Unity monetization plugin: Owned plugin design and development;
delivered quests + ads functionality for Unity games.
● Summoner’s Siege (Mobile): Delivered and polished gameplay systems and core
game features.
● Treasure Play platform app: Contributed to research, design, and implementation
of the gamified platform app.
Simplicity Games
● Brain Show: Party Quiz: Co-developed from the ground up; platform-specific work
for Nintendo Switch, Steam, Epic Games Store, PS4, and PS5.
● Punch Bob: Live ops on Android/iOS: bug fixes, feature updates, and publisher
coordination (Azur Games).
● Volleyball Challenge: Stability improvements, ongoing maintenance and new
features.
● The Real Juggle: Shipped new features under publisher supervision (Lion Studios).
● Speedway Heroes: Bug fixing, code refinement, and feature development.
Education
University of Information Technology and Management in Rzeszow
Bachelor of Engineering, Information Technology
Oct 2019 - Mar 2023
Taras Shevchenko National University of Kyiv
Associate’s degree, Software Development
Sep 2015 - Jun 2019
Links
● LinkedIn: [
● Portfolio: https://starblakout.github.io/Portfolio/
● My solo game: https://starblakout.github.io/ImmortalCrusade/
● GitHub: https://github.com/sTarBlakout
● Itch.io: https://starblackout.itch.io/
● Sketchfab: https://sketchfab.com/sTarBlakout
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