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Вадим

Game designer

Considering positions:
Game designer, Designer, Web designer, Motion designer, Game developer, Графічний дизайнер
Age:
24 years
City of residence:
Odesa
Ready to work:
Odesa, Remote

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Vadym Podolsky | 24 y.o.
Odessa, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
behance.net/deathfavour | dribbble.com/deathfavour

Summary
Multidisciplinary creative professional with a strong background in game design, UI/UX, and visual design.
Passionate about creating intuitive and engaging user experiences across digital platforms.

Experience
Game Designer / Technical Artist
Spinocchio | Remote
Dates: 2024 – 2025

• Creating and integrating visual effects, animations, and UI elements into the game engine.
• Collaborating with developers, artists, and producers to optimize performance and ensure
technical stability of slots.
• Implementing game logic, gameplay mechanics and supporting the full production cycle from
concept to release.

Head of IT Department
Odessa Crewing Agency | Odessa
Dates: 2023 – 2024

• Managing all IT infrastructure and support for the company.
• Overseeing cybersecurity, internal systems, and automation tools.
• Coordinating tech needs across departments and improving digital workflows.

Game Designer / UI-UX Designer
Freelance & Game Jams (incl. Global Game Jam) | Remote
Dates: 2020 – Present

• Co-created 5 mobile games in a small team (4 people) for game jams.
• Designed game mechanics, player experience, and UI/UX systems.
• Created 2D art, animations, and game assets.
• One game won a $5000 award for Best Multiplayer Game and was featured on CrazyGames top
charts for a month.

Web & Graphic Designer (Freelance)
Self-employed | Remote
Dates: 2018 – Present

• Delivered web designs, landing pages, branding, and UI kits for clients.
• Specialized in Figma, responsive layouts, and client-oriented design.

Prepress / Print Design Specialist
Bee-Print | Odessa
Dates: 2022 – 2023

• Worked on preparing files for print, layout design, and production.
• Hands-on with Photoshop, Illustrator, and color calibration tools.

Skills
• Game Design: GDD creation, mechanics balancing, gameplay loops
• UI/UX: Wireframing, prototyping, interactive flows (Figma, Adobe XD)
• Graphic Design & Animation: Photoshop, Illustrator, Spine, After Effects
• Web Design: Responsive design, layout systems, user-first design
• Languages: English - B2, Ukrainian - Native, Russian - Native

Additional
• Passionate gamer with a deep understanding of game mechanics, UX, and genre trends
• Open to full-time, freelance, or project-based opportunities
• Eager to learn and work with new technologies and platforms

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