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Катерина

3D-аніматор

City of residence: Kryvyi Rih
Ready to work: Remote
City of residence:
Kryvyi Rih
Ready to work:
Remote

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KATERYNA SHCHETININA | 3D ANIMATOR
Animation Showreel 2025: Youtube
Portfolio: artstation.com/kateseliv
Linkedin: [open contact info](look above in the "contact info" section)
Canada (open to relocation), [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
SUMMARY
3D Animator with 4 years of experience specializing in gameplay animation systems, with deep
expertise in Unreal Engine 5 and Maya, focusing on crafting dynamic, responsive character
animations, through advanced animation logic graphs, blend systems, and state-driven animation
SKILLS
Animation: Keyframe, body mechanics, Rendering & Tools: Arnold, Unreal Engine
storytelling, motion capture cleanup. 5, Marmoset Toolbag;
Motion Capture & Retargeting: Mocap Advanced Animation Features: Ragdoll,
cleanup, Rokoko, MetaHuman, Live Link. Apex cloth, Shape Keys, LODs.
Rigging & Unreal Engine: Character rigging, 3D Software & Engines: Motion Builder
animation blueprints, sequencers. Maya, Blender, Unreal Engine 5, Unity.
EXPERIENCE
3D Character Animator
Game “BomberRage”| Steam | 01/2020 - present
Created 100+ realistic character animations, covering movement, combat, and
interactions;
Made 120+ cinematics with animated objects, cameras, and characters in Unreal Engine;
Design backgrounds, sets, and other elements of the animated environment;
Develop and refine character locomotion systems, ensuring smooth and dynamic gameplay
experiences.
Implement animations using state machines, blueprints, and animation systems in Unreal
Engine.
Created detailed facial blend animations for each character, capturing a wide range of
expressions and emotions to enhance character believability and storytelling;
implemented physics-based animation techniques such as Apex for cloth simulation and
Ragdoll for realistic movement of props;
3D Character Animator
Freelance | Upwork | 10/2022- 07/2024
Animated both bipedal and quadrupedal characters in Maya;
Deliver Unreal Engine project with animation sequences that are ready to use;
Create animations from scratch or refine existing motion capture performances.
Created and integrated MetaHuman characters for high-quality animations.
Animate props and secondary characters to enhance scene dynamics.
Work closely with the creative team to develop animation concepts and storyboards.
3D Character Artist
Crazy Goat Game | Warsaw, PL 03/2022- 06/2022
Developed a game-ready, low poly characters;
Sculpt a high-poly characters and create an efficient low-poly meshes for the characters
14k tris;
Responsible for Texturing and UV coordinates;
Collaborated with senior developer and produce model according to the Lead’s directives;
EDUCATION & TRAINING
06/2024 - 03/2025 | IAnimate.net Motion Capture for Games | 2025
G2 - Combat, Takedowns, and Advance Techniques A comprehensive course by Harvey Newman,
G1 - Full Body Mechanics and WorkFlow focusing on planning, directing, and refining
G0 - Game Animation and Game Principles motion capture for AAA games.

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