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Unity GameDev Developer

City of residence: Kyiv
Ready to work: Kyiv, Remote
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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VADYM
VATSENKO
JUNIOR C# UNITY DEVELOPER
ABOUT ME
Hi! I'm Vadym — a Junior Unity C# Developer focused on 2D
platformers and action games.
Inspired by indie games like FEZ, I build small prototypes
and grow them into playable state. CONT ACT ME
Experience: Unity, C#, and game design [open contact info](look above in the "contact info" section)
Unity stack: Tilemap, 2D Physics, Animator, Telegram
Cinemachine, New Input System, ScriptableObjects [open contact info](look above in the "contact info" section)
Code: OOP, SOLID, LINQ, coroutines; state machines GitHub
(FSM); patterns (State, Strategy, Observer, Object Pool) LinkEdin
Now building: Pirate Adventures, Tanks Kyiv, Ukraine
Open to opportunities (remote or office), ready to learn

WORK EXPERI ENCE
GameDev Teacher (Unity/C#) (Online) | GoITeens — IT Academy for Teens and Kids
November 2025 — Present
Conducted group GameDev classes for teens using Unity and C#.
Taught programming fundamentals: algorithms, variables, conditions, loops, OOP, and working with
collections.
Guided students through practical projects: 2D prototypes, movement/combat/UI mechanics.
Prepared learning materials and homework; checked assignments and provided detailed feedback.
Assisted students with debugging and improving code structure.

Game Developer (Online) | WhiteDeer — Independent Studio
October 2025 — Present
I’m currently working on the character control system. The project is still in the prototyping stage — I’m
building and testing core gameplay mechanics like movement, acceleration/deceleration, turning,
jumping, and basic physics behavior.

MY PET PROJECTS
PIRATE ADVENTURES
DEVELOPMENT OF A 2D PLATFORMER LIKE CLASSIC GAME PRINCE OF PERSIA 1989 2D GAME
• C# scripts - Unity 2D tools (Sprite, Tilemap, Rule Tiles, etc.) • Cinemachine (camera) • Input System (New Input
System)
• Tight 2D platformer controls (run, jump, coyote time, variable jump) • Melee & ranged attack foundation
• Parallax backgrounds, tileset‐based levels •
TANKS
DEVELOPMENT OF A BATTLE CITY-STYLE 2D GAME IN CONSOLE
• Enemy AI • Pathfinding algorithm • Destructible and indestructible objects • Collision physics •

EDUCATION
Bachelor's Degree Manager of Economics | September 2003 - May 2007 | Cherkasy, Ukraine
Private Institution of Higher Education Rauf Ablyazov East European University
Full Stack Developer | May 2022 - March 2023 | Kyiv, Ukraine IT School GoIT (Kyiv)
TECH SKILLS
• C# • GIT • Unity • OOP • S.O.L.I.D • LinQ • Animation • Patterns •

SOFT SKILLS
• Organizational skills • Hardworking • Autonomous • Courteous • Calm •

LANGUAGES
• Ukrainian - Native • Russian - Native • English - Beginner •

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