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Level Designer

Considering positions:
Level Designer, Unity developer
Age:
24 years
City of residence:
Ivano-Frankivsk
Ready to work:
Remote

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📧 [open contact info](look above in the "contact info" section)
Anatoly Naumenko 📞 [open contact info](look above in the "contact info" section)
💼 LinkedIn Profile
Level Designer ✈️ Telegram
3 years of experience in game development & level design | Unity, Source, Real Virtuality 📍 Ukraine | Open to relocation
PROFESSIONAL SUMMARY
Passionate Level Designer and Game Developer with 3 years of hands-on experience across multiple game engines.
Proven ability to design and implement engaging gameplay spaces, scripting game logic, and collaborating within
cross-functional teams. Combines strong creative vision with technical execution to deliver polished, player-focused game
experiences. Currently seeking a full-time position to grow within a professional game development studio.

WORK EXPERIENCE

Level Designer 2023 – Present
~1 year
VoidCatGames
▸​ Designed and built game levels, including geometry layout, object placement, and balancing gameplay flow
▸​ Collaborated with artists and developers to integrate assets into cohesive, playable environments
▸​ Participated in testing cycles — identified, documented, and resolved level design bugs
▸​ Used Git for version control and Jira/Trello for task management within an agile workflow

Project Lead & Level Designer 2021 – 2023
2 years
Star Wars: Legend — Indie Project (Arma 3)
▸​ Led a volunteer team through the full development cycle of a custom Arma 3 mod/game mode
▸​ Architected level layouts and scripted game logic using the Real Virtuality engine's scripting language
▸​ Managed team coordination, task delegation, and delivery milestones as project lead
▸​ Gained deep experience in player-centric design and iterative balancing based on community feedback

SKILLS

TECHNICAL SKILLS SOFT SKILLS
▸​ Game Engines: Unity, Source Engine, Real Virtuality (Arma ▸​ Strong communication & active listening
3) ▸​ Cross-functional team collaboration
▸​ Level Design: Layout, geometry, object placement, pacing ▸​ Creative problem-solving & critical thinking
& balance ▸​ Leadership & project ownership
▸​ Scripting: C# (Unity), SQF (Arma 3), game logic ▸​ Attention to detail — especially in gameplay feel & polish
implementation
▸​ Time management & self-organization
▸​ Testing & QA: Bug identification, documentation, ▸​ Fast learner — comfortable picking up new tools and
debugging knowledge independently
▸​ Tools: Git, Jira, Trello, Toggl
▸​ Additional exposure: World of Warcraft modding pipeline

EDUCATION

Bachelor's Degree — Software Engineering Ongoing
Academician Y. Bugay International University of Science and Technology

LANGUAGES

🇺🇦 Ukrainian — Native 🇷🇺 Russian — Native 🇬🇧 English — Intermediate (B1)

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