Максим
Unity developer
- City of residence:
- Lviv
- Ready to work:
- Dnipro, Kyiv, Lviv, Odesa, Remote
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Unity Developer
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PROFESSIONAL SUMMARY
Junior Unity Developer focused on gameplay programming and system design. Developing game
mechanics in Unity using C#. Continuously improving knowledge of software architecture, performance
optimization, and maintainable code practices.
PROJECTS EDUCATION
Top-Down Action RPG Unity Game Lviv Polytechnic National University
"Hero Tournament" Institute of Computer Science and
12/2025 – 02/2026 Information Technologies
https://github.com/makslin-dev/unity- 09/2019 – 07/2023 | Lviv, Ukraine
actionrpg-herotournament
Core: Developed a scalable prototype using
• COURSES
Unity 6000 and C# with a focus on production-
Unity Game Development
level architecture.
VARTO School
Architecture: Implemented SOLID principles,
05/2025 – 12/2025
•
Zenject (DI), and a global Event Bus for
maximum modularity. Comprehensive learning in professional Unity
Logic: Managed complex AI and player
•
development and C# architecture.
behaviors using Finite State Machines (FSM).
Systems: Built a data-driven Spell System
•
CERTIFICATES
using ScriptableObjects for seamless VARTO SCHOOL Unity Developer Certificate
expansion.
Backend & Async: Integrated Firebase
•
Realtime Database and utilized UniTask for
allocation-free async operations.
SKILLS
Game Tech Programming & Tools
Unity, ScriptableObjects, Zenject, Cinemachine, C#, Object-Oriented Programming, UniTask, GIT
UGUI + DoTween
Development Process
Architecture Code Refactoring, Technical English,
SOLID, DI, Finite State Machine (FSM), Gang Of Performance Optimization(Profiler)
Four Patterns.
LANGUAGES
Ukrainian — Native English — Upper Intermediate(B2)
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