- File
Юрий
3D-моделлер
Contact information
The job seeker has entered a phone number .
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
You can get this candidate's contact information from https://www.work.ua/resumes/17487135/
Uploaded file
This resume is posted as a file. The quick view option may be worse than the original resume.
Kyiv/ phone: [
Portfolio https://tokugawa1983.artstation.com/
https://www.artstation.com/wearstudio
https://www.youtube.com/@WeARStudio
Key skills and competencies:
Professional
* High & Low poly 3D modeling
* Excellent sense of proportion, form, detail, and functionality;
* UV layout, texturing;
* Sculpting (Zbrush);
* Unity light setup/baking;
* Unity level design, terrain generation, scene setup, model setup;
* Photogrammetry;
* Excellent communication and organizational skills;
* Passion for making the highest quality product;
* Ability to work in different styles and genres;
Personal
* A driven individual who wants to succeed and progress in their career;
* Keen to learn new skills and techniques;
* Never shying away from challenging or tricky jobs;
* Willing to accept artistic criticism;
* Able to work under pressure to meet deadlines;
Career History:
12.2023 – present 3D Vehicle artist /Warlock Games/ Ukraine
Duties:
• Created high- and mid-poly 3D models of military vehicles with accurate proportions and detailing
• Produced optimized low-poly military vehicle assets suitable for real-time engines and game-ready use
• Executed sculpting of vehicle forms and fine details to enhance realism and surface quality
• Performed UV layout for complex vehicle models to ensure efficient, clean, and texture-ready UVs
• Conducted baking of high-poly details onto low-poly meshes to generate normal and related texture maps
• Established and refined Level of Detail (LOD) models to balance visual quality and performance
• Applied camera matching and setup using ImageModeler to align 3D vehicles with reference photography
and blueprints
4.2019 – 12.2023 – Lead CG Artist /WeAR Studio/ Kyiv
Duties:
• Created high and low poly environment and prop models with a focus on hard-surface modeling for
real-time AR/VR applications
• Performed digital sculpting and detailing to enhance model quality and visual fidelity
• Produced high-quality textures and executed map baking workflows to optimize assets for game engines
• Set up and baked lighting in Unity, ensuring visually coherent and performant scenes
• Designed and built levels in Unity, including terrain generation, scene composition, and model placement
• Configured models and assets in Unity, managing import settings, prefabs, and scene organization
• Managed a team of 10 3D artists, providing art direction, feedback, and guidance throughout production
• Created and maintained project timelines and budgets to support efficient delivery and resource
allocation
• Defined and managed project technical specifications to align artistic output with production and engine
requirements
12.2017 – 4.2019 – CG Artist /WeAR Studio/ Kyiv
Duties:
* high/low poly models of environment/props;
* sculpting;
* texturing;
* map baking;
1.2016 – 12.2017– Freelancer
Duties:
* Various 3d modeling work
1.2013 – 1.2016 – CG Modeler / «Volume - 3D printing»/ Kyiv
Duties:
* Design, development and preparating models for 3D printing;
3.2007 – 1.2013 – Chief Technologist / OOO "Architecture. Building. Design "/ Kyiv
Duties:
* design and creation of models of decorative elements from drawings, sketches of the customer
or designer (Maya, ZBrush);
* Optimizing models for implementation in production;
* Management of technological processes in the production;
* Creation of master models (prototypes) in the material;
* Development of technological and regulatory documents;
7.2006 - 3.2007 – Chief Technologist / Construction company "Perspective" / Kyiv
Duties:
* Management of technological processes in the production;
* Development of technological and regulatory documentation. Document management.
* Consulting clients on technology issues;
* Writing articles in construction journals;
09.2005 – 07.2006 – Engineer, acting Chief Technologist of “AB Capital”/ Kyiv
Duties:
* Participation in the creation of formulations of concrete mixtures, technical support
production (decision of technological problems, the development of regulations, quality control,
training, counseling, etc.);
* Analysis of concrete components of the information (for additives);
* Plan and conduct experiments to study the properties of concrete;
* Document management;
Academic Qualifications:
* 2000г. - 2005г. - Kyiv National University of Constrruction and Architecture – «Technology of
Building Structures and Products».
Copyright certificate (patent) for utility model.
Additional Qualification:
* 2015 - ARTCLUB Academy course. "Standart" Ploygonal props modelling;
* 2015 – ARTCLUB Academy course. "Professional" 3D-modelling of mechanism and charters;
* 2016 - ARTCLUB Academy course. "Texturing" Classic rexturing and PBR – texturing of 3d
objects;
* 2016 - ARTCLUB Academy course. "Sculping" Charters sculping in Zbrush;
* 2017 - ARTCLUB Academy course. "Animation" rig and animation in Maya;
Softwares: Maya, Zbrush, Photoshop, Substance Painter, UVLayout, Marmoset Toolbag, AutoCad,
Agisoft, Unity, Photoscan; SourceTree;
Hobbies: Matial arts;
*
Similar candidates
-
Моделер
Kyiv, Other countries, Remote -
2D-аніматор
42000 UAH, Kyiv, Remote -
3D-дизайнер
Kyiv, Remote -
Відеомонтажер
Kyiv -
Дизайнер
25000 UAH, Kyiv, Pryluky, Remote -
Інженер-будівельник
Kyiv