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2d Artist

Considering positions:
2d Artist, Artist, Concept Artist
Age:
34 years
City of residence:
Kropyvnytskyi
Ready to work:
Remote

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Berezovska
Yuliia
2D Artist (Casual, Isometry)
1 january 1992
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
instagram: b.y.art2d_
artstation: yuliiaberezovska2
Ukraine

About Me

I am a 2D Artist with 4+ years of commercial experience in the game industry. I specialize in casual
graphics and isometric scenes, combining strong artistic vision with a solid understanding of
production pipelines, with a focus on composition, color, and readability.
I have experience working on marketing materials and in-game graphics, including banners,
illustrations, animation assets, and store visuals. I manage tasks from initial idea and sketch to final
render.
I use 3D (Blender) to build scenes and ensure accurate perspective, and I integrate AI tools (Stable
Diffusion) into my workflow for ideation, reference generation, and production acceleration. Currently
developing my skills in isometric environments and tileable assets.
I am open to new challenges, quickly adapt to different art styles, and work effectively in a team.

Experience

Junior 2D Artist 2021 - 2025

Playrix
Developed marketing banners and illustrations for mobile games (Fishdom, Fishdom
Solitaire), aimed at increasing user engagement and conversion.
Created visual solutions with a strong focus on composition, color, and lighting to
improve clarity and visual appeal.
Managed the full production pipeline: from ideation and sketching to final render
Prepared visual assets for App Store and Google Play in accordance with platform
requirements.
Designed stylized environment elements and assets aligned with the project’s visual
style.
Updated and reworked outdated graphics (backgrounds, characters, environments),
improving overall visual quality and asset relevance.
Collaborated with producers and game designers to achieve artistic and product goals.
Optimized workflow by integrating AI tools (Stable Diffusion) for ideation, reference
generation, and rendering enhancement.
Reason for leaving: Position was eliminated due to company downsizing
Skills

Hard skills:
Casual 2D Graphics (casual game art)
Isometry: creation of scenes and assets (isometric environments & assets)
Character, props, and environment design (characters, props, environments)
Composition and color solutions (composition & color theory)
Lighting and final rendering (lighting & rendering)
Stylization and working within a defined visual style

Software:
Adobe Photoshop
Procreate
Stable Diffusion
Blender (basic)

Additional:
3D pipeline integration (Blender + overpaint)
AI-assisted workflow (for ideation and reference generation)
Reference-based workflow
Asset preparation for App Store / Google Play
Basic knowledge of tileable textures

Courses

GameStation Academy — Casual Game Graphics Pro 2022

GameStation Academy — Stable Diffusion 2023

ArtCraft — 2D Character Design 2025

Sandbox Friends — Isometric Workshops (ComfyUI, Flux, LoRA, Nano 2026

Banana Pro materials, 3D character in Blender from scratch)
Maria Martynenko — Blender Fundamentals 2026

Education

Volodymyr Vynnychenko Central Ukrainian State University 2009 - 2014
Master’s Degree in Fine Arts
Qualification: Art Teacher

Languages

Ukrainian — Native
Russian — Fluent
English — Intermediate (B1), good reading and listening skills, able to maintain conversations

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