Джастін
Game QA Tester
- Considering positions:
- Game QA Tester, Game Developer, Designer
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Gameplay Programmer
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PROFESSIONAL SUMMARY
Gameplay programmer and author specializing in designing and implementing engaging gameplay
systems, AI behaviors, dynamic combat mechanics, and Sci-Fi fiction writing. Published author of the
Sci-Fi crime novel Bayzark Legacy. Strong focus on player progression systems, responsive controls,
and modular architecture. Experienced in solo development across multiple engines with full
ownership of gameplay features from concept to implementation, combining technical expertise with
storytelling to create immersive experiences.
TECHNICAL SKILLS
• Engines: Unreal Engine (UEFN), Unity, Godot, CryEngine
• Programming: C++, C, GDScript, Python, HTML
• Specialties: Gameplay Systems, AI Behavior (FSM), Combat Systems, Player Controllers, Physics-
Based Movement
PROJECT EXPERIENCE
Bayzark City (Solo Project)
• Designed and implemented core gameplay systems across multiple engines.
• Developed AI behaviors and combat mechanics using finite state machines.
• Built custom player controller systems with responsive movement and interaction.
• Architected modular systems for scalability and iteration.
The Mitten (Solo Project)
• Developed core gameplay loop and enemy AI systems.
• Implemented modular health and damage systems for extensibility.
• Designed and programmed combat systems focused on responsiveness and clarity.
Fortnite Custom Maps (UEFN)
• Designed and published multiple custom Fortnite islands using Unreal Editor for Fortnite (UEFN).
• Implemented gameplay logic using Verse and Unreal Engine systems.
• Designed multiplayer gameplay loops, round systems, and win conditions.
• Balanced combat, resource systems, and player progression for competitive play.
• Utilized device systems, event binding, and scripting for interactive mechanics.
• Optimized performance for networked multiplayer environments.
• Ensured proper IARC rating compliance and platform publishing standards.
Bayzark Legacy Novel (Solo Book Project)
• Created a detailed and exciting world with its own history and rules.
• Built strong, interesting characters and kept readers engaged with suspense and action.
• Planned the story to balance action, horror, and mystery.
• Used research to make the world feel real and consistent.
• Managed the entire project independently from concept to finished book.
Web Development (Solo Projects)
• Designed, built, and published multiple websites, managing projects from concept to launch.
• Developed additional independent web projects, focusing on responsive design, user experience, and
maintainable code.
• Gained experience in full-cycle web development, including design, coding, testing, and deployment.
EDUCATION
Southern New Hampshire University — BSc Video Game Art & Development GPA: 3.4
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