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Matvii

3D artist

City of residence:
Zaporizhzhia
Ready to work:
Remote

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Shapovalov Matvii

3D Character & Prop Artist (Internship/Junior) Lublin, Poland | Remote
[open contact info](look above in the "contact info" section) Portfolio: https://www.artstation.com/enk3ns

PROFILE Highly motivated and detail-oriented 3D Artist seeking a 188-hour university internship.
Focused on creating realistic, game-ready characters and hard-surface props for AAA titles.
Possess a solid understanding of the complete 3D pipeline from high-poly blockout to real-time
engine integration, with a strong commitment to learning and adapting to studio workflows.

SKILLS

 Software: ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, Marvelous Designer,
Unreal Engine 5, Blender.
 Core Competencies: High-Poly & Low-Poly Modeling, Hard Surface Modeling, Digital
Sculpting, Manual Retopology, UV Unwrapping & Packing, PBR Texturing, Map Baking.
 Additional Expertise: Cloth Simulation, 3D Print Preparation (Miniatures), Real-time
Rendering, Engine Integration (UE5 Material Setup & Lighting).
 Technical/Industry Skills: Version Control basics (Git), polycount optimization,
understanding of animation-ready edge flow, C++ basics.

PROJECTS Game-Ready Realistic Character | Personal Project Targeted mastery of the complete
AAA character creation pipeline (excluding rigging).

 Sculpted primary forms, accurate human anatomy, and micro-details in ZBrush.
 Designed, drafted, and simulated realistic multi-layered clothing using Marvelous
Designer.
 Modeled complex hard-surface accessories and props in Blender.
 Performed clean, animation-friendly manual retopology in Maya, ensuring optimized edge
flow for deformation.
 Baked high-quality texture maps (Normal, AO, Curvature) without artifacting using
Marmoset Toolbag.
 Textured the character using a metallic-roughness PBR workflow in Substance 3D Painter,
focusing on realistic material definition (skin, fabric, metal).
 Imported, lit, and rendered the final optimized asset in Unreal Engine 5 to demonstrate in-
game visual fidelity and shader setup.

EDUCATION University of Economics and Innovation, Lublin, Poland, Bachelor of Science in
Computer Science | 10.25– Expected 03.29

 Status: 1st-year student.
 Relevant Coursework: Computer Architecture, Structured and Object Programming with
C++, Linear Algebra.

LANGUAGES

 Ukrainian: Native
 English: Upper-Intermediate (B2)

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