Matvii
3D artist
- City of residence:
- Zaporizhzhia
- Ready to work:
- Remote
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3D Character & Prop Artist (Internship/Junior) Lublin, Poland | Remote
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PROFILE Highly motivated and detail-oriented 3D Artist seeking a 188-hour university internship.
Focused on creating realistic, game-ready characters and hard-surface props for AAA titles.
Possess a solid understanding of the complete 3D pipeline from high-poly blockout to real-time
engine integration, with a strong commitment to learning and adapting to studio workflows.
SKILLS
Software: ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, Marvelous Designer,
Unreal Engine 5, Blender.
Core Competencies: High-Poly & Low-Poly Modeling, Hard Surface Modeling, Digital
Sculpting, Manual Retopology, UV Unwrapping & Packing, PBR Texturing, Map Baking.
Additional Expertise: Cloth Simulation, 3D Print Preparation (Miniatures), Real-time
Rendering, Engine Integration (UE5 Material Setup & Lighting).
Technical/Industry Skills: Version Control basics (Git), polycount optimization,
understanding of animation-ready edge flow, C++ basics.
PROJECTS Game-Ready Realistic Character | Personal Project Targeted mastery of the complete
AAA character creation pipeline (excluding rigging).
Sculpted primary forms, accurate human anatomy, and micro-details in ZBrush.
Designed, drafted, and simulated realistic multi-layered clothing using Marvelous
Designer.
Modeled complex hard-surface accessories and props in Blender.
Performed clean, animation-friendly manual retopology in Maya, ensuring optimized edge
flow for deformation.
Baked high-quality texture maps (Normal, AO, Curvature) without artifacting using
Marmoset Toolbag.
Textured the character using a metallic-roughness PBR workflow in Substance 3D Painter,
focusing on realistic material definition (skin, fabric, metal).
Imported, lit, and rendered the final optimized asset in Unreal Engine 5 to demonstrate in-
game visual fidelity and shader setup.
EDUCATION University of Economics and Innovation, Lublin, Poland, Bachelor of Science in
Computer Science | 10.25– Expected 03.29
Status: 1st-year student.
Relevant Coursework: Computer Architecture, Structured and Object Programming with
C++, Linear Algebra.
LANGUAGES
Ukrainian: Native
English: Upper-Intermediate (B2)
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