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Game developer

Considering positions:
Game developer, Unity developer
Age:
18 years
City of residence:
Lviv
Ready to work:
Remote

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Vladyslav Hunchyk
Unity Developer
mersedevl​@gmail.com [open contact info](look above in the "contact info" section)
Lviv, Ukraine github.com/mersedel

Positions
Unity developer, Game designer, Game developer

Work experience
Level Designer, Porko Dev Projects⁠ 03/2025 – 01/2026 | Remotely
I was responsible for creating and designing game level geometry, placing objects and resources, creating
landscapes, and preparing gameplay scenarios. I worked on optimizing levels to improve game
performance. I tackled challenges related to game balance and the creation of engaging gameplay
interactions. I achieved successful results in improving the user experience.

Education
Cybersecurity and Information Protection, Lviv Polytechnic National University

Main stack
Unity C# Git
GitHub Knowledge of OOP principles Design Patterns

Languages
English Ukrainian
Upper-Intermediate Native language

Released Projects
RustBorn⁠ , Role: Level Designer
Platform: PC
Game store: Steam

Current Projects
no-soul`s-here⁠ , Role: Solo Game Developer / Unity Gameplay Programmer
Architecture & Patterns: Built scalable game architecture in C# utilizing standard design patterns


(Observer/​Event-driven architecture for decoupled systems, Singletons for game managers).
Combat System: Developed complex, animation-driven combat mechanics, including precise hitboxes,


attack timings, and a robust stamina management system.
Artificial Intelligence: Engineered advanced enemy AI utilizing Finite State Machines (FSM) for dynamic


decision-making and distinct combat phases.
Game Systems: Implemented core gameplay features (inventory, player stats, UI) communicating via


C# Action/​Events to ensure clean, maintainable, and optimized code.

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