Владислав
Game developer
- Considering positions:
- Game developer, Unity developer
- Age:
- 18 years
- City of residence:
- Lviv
- Ready to work:
- Remote
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Unity Developer
mersedevl@gmail.com [
Lviv, Ukraine github.com/mersedel
Positions
Unity developer, Game designer, Game developer
Work experience
Level Designer, Porko Dev Projects 03/2025 – 01/2026 | Remotely
I was responsible for creating and designing game level geometry, placing objects and resources, creating
landscapes, and preparing gameplay scenarios. I worked on optimizing levels to improve game
performance. I tackled challenges related to game balance and the creation of engaging gameplay
interactions. I achieved successful results in improving the user experience.
Education
Cybersecurity and Information Protection, Lviv Polytechnic National University
Main stack
Unity C# Git
GitHub Knowledge of OOP principles Design Patterns
Languages
English Ukrainian
Upper-Intermediate Native language
Released Projects
RustBorn , Role: Level Designer
Platform: PC
Game store: Steam
Current Projects
no-soul`s-here , Role: Solo Game Developer / Unity Gameplay Programmer
Architecture & Patterns: Built scalable game architecture in C# utilizing standard design patterns
•
(Observer/Event-driven architecture for decoupled systems, Singletons for game managers).
Combat System: Developed complex, animation-driven combat mechanics, including precise hitboxes,
•
attack timings, and a robust stamina management system.
Artificial Intelligence: Engineered advanced enemy AI utilizing Finite State Machines (FSM) for dynamic
•
decision-making and distinct combat phases.
Game Systems: Implemented core gameplay features (inventory, player stats, UI) communicating via
•
C# Action/Events to ensure clean, maintainable, and optimized code.
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