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3D Props Artist
- Considering positions:
- 3D Props Artist, 3D Environment Artist
- Age:
- 32 years
- City of residence:
- Odesa
- Ready to work:
- Odesa, Remote
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3D Environment / Prop Artist
Odesa, Ukraine | [
ArtStation: https://www.artstation.com/student5
Sketchfab: https://sketchfab.com/olegolegperepelica
Summary
3D Artist with 2+ years of experience in creating game-ready assets (including commercial projects).
Specialized in hard surface modeling and creating optimized assets for real-time applications.
Working with a full game development pipeline: blockout → high poly → low poly → UV → baking → PBR
texturing → engine integration → presentation/rendering.
Experienced in working within teams on indie projects and familiar with production pipelines. Focused on
growing within a team and contributing to AAA-level projects.
Skills
1 Blockout (blocking)
2 Hard Surface Modeling
3 Low Poly / High Poly workflow
4 Reference gathering and analysis
5 UV Mapping (RizomUV)
6 Baking (Marmoset Toolbag)
7 PBR Texturing (Substance 3D Painter)
8 Trim Sheets (Substance Designer)
9 Modular assets, decals
10 Asset optimization (polycount, LODs, texel density)
11 Blender, ZBrush, Marmoset Toolbag, RizomUV
12 Substance 3D Painter, Substance Designer
13 Unreal Engine (Blueprints, Materials, Lighting, Level assembly)
Experience
Astral Adventure Game Studio — 3D Artist (Environment / Props)
April 2024 – October 2024
1 Full asset creation pipeline (blockout → final asset)
2 Environment asset creation
3 Preparing assets for engine integration
4 Real-time optimization
InfiniumGames (PC project) — 3D Artist (Environment / Props)
January 2025 – September 2025
1 Worked on a PC game project
2 Created modular environment assets
3 Reference-based asset development and scene detailing
4 Integrated assets into production pipeline
White Deer Games — 3D Artist (Environment / Props)
September 2025 – February 2026
1 Created and optimized environment assets
2 Maintained visual consistency of the project
3 Prepared assets for engine usage
Projects
Personal Projects (ArtStation / Sketchfab)
- Full asset production pipeline
- ArtStation — presentation-focused works
- Sketchfab — production-ready assets (real-time optimized)
Education
Self-taught 3D Artist
Online courses, documentation, hands-on practice, continuous skill development
Languages
Ukrainian — Native
English — A2
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