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3D Props Artist

Considering positions:
3D Props Artist, 3D Environment Artist
Age:
32 years
City of residence:
Odesa
Ready to work:
Odesa, Remote

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Oleg Perepelitca
3D Environment / Prop Artist
Odesa, Ukraine | [open contact info](look above in the "contact info" section)
ArtStation: https://www.artstation.com/student5
Sketchfab: https://sketchfab.com/olegolegperepelica

Summary
3D Artist with 2+ years of experience in creating game-ready assets (including commercial projects).
Specialized in hard surface modeling and creating optimized assets for real-time applications.

Working with a full game development pipeline: blockout → high poly → low poly → UV → baking → PBR
texturing → engine integration → presentation/rendering.

Experienced in working within teams on indie projects and familiar with production pipelines. Focused on
growing within a team and contributing to AAA-level projects.

Skills

1 Blockout (blocking)
2 Hard Surface Modeling
3 Low Poly / High Poly workflow
4 Reference gathering and analysis
5 UV Mapping (RizomUV)
6 Baking (Marmoset Toolbag)
7 PBR Texturing (Substance 3D Painter)
8 Trim Sheets (Substance Designer)
9 Modular assets, decals
10 Asset optimization (polycount, LODs, texel density)
11 Blender, ZBrush, Marmoset Toolbag, RizomUV
12 Substance 3D Painter, Substance Designer
13 Unreal Engine (Blueprints, Materials, Lighting, Level assembly)

Experience
Astral Adventure Game Studio — 3D Artist (Environment / Props)
April 2024 – October 2024
1 Full asset creation pipeline (blockout → final asset)
2 Environment asset creation
3 Preparing assets for engine integration
4 Real-time optimization

InfiniumGames (PC project) — 3D Artist (Environment / Props)
January 2025 – September 2025
1 Worked on a PC game project
2 Created modular environment assets
3 Reference-based asset development and scene detailing
4 Integrated assets into production pipeline

White Deer Games — 3D Artist (Environment / Props)
September 2025 – February 2026
1 Created and optimized environment assets
2 Maintained visual consistency of the project
3 Prepared assets for engine usage

Projects
Personal Projects (ArtStation / Sketchfab)
- Full asset production pipeline
- ArtStation — presentation-focused works
- Sketchfab — production-ready assets (real-time optimized)

Education
Self-taught 3D Artist
Online courses, documentation, hands-on practice, continuous skill development

Languages
Ukrainian — Native
English — A2

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