Resume from March 1, 2024 PRO

Alexandr

Games Engineer, Unity3D programmer, Tech Lead, .Net Developer, 150 000 UAH

Employment:
Full-time, part-time.
Age:
47 years
City of residence:
Other countries
Ready to work:
Other countries, Remote

Contact information

The job seeker has entered a phone number , email, address and LinkedIn.

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Work experience

Senior game developer

from 10.2021 to 07.2023 (1 year 9 months)
iLogos Game Studio, Киев (IT)

“Angry Birds 2”
Rovio Entertainment Corporation.
Unity3D. c#. Windows porting.

“Aglet”
Onlife Inc
Unity3D. c#. Game engine development, gallery development, admin tools.

"Gods Unchained"
http://playtoearn.net
Unity3D. c#. Unity porting. Reactive programming.

Lead programmer

from 08.2021 to 10.2021 (2 months)
"DOMIDO" Ltd, Sankt-Petersburg (IT)

Unity3D. c#. VR/AR voxels world.

Senior game developer

from 03.2020 to now (4 years 1 month)
Roomful Co, New York, USA (IT)

3D presentations, video conferences
Unity3D. c#. 3D users avatars, Social circles, Props, Bots, Storyline, UI and environment, e.t.c
https://roomful.net/

Senior game developer

from 10.2018 to 04.2020 (1 year 6 months)
Maleo, Ketabang, Indonesia (IT)

3D map editor (full developing): landscape generation, texturing, painting; roads, crossroads, roadsides (editing, texturing, generation); Instansing (forests); fences; walls; import/export... etc
https://play.google.com/store/apps/details?id=com.maleo.bussimulatorid&hl=en_US
https://www.youtube.com/channel/UCgDpIZxntHTUcNK15Nx-mog

Lead programmer

from 10.2016 to 02.2017 (4 months)
Startup command., Riga, Latvia (IT)

Unity3D-, network - programming. c#, Unity3D

"Royal Strike"
“Clash Royale” clone. Ready-made game. ECS. Group AI, physics. Game logic. Network: unet, authoritative server, NGO, sockets.

Senior game developer

from 04.2015 to 02.2017 (1 year 10 months)
Goblinz, Taganrog, Russia (IT)

Unity3D-, network-programming. c #, Unity3D.

"PEON"
Voxel terrain - rendering without any visible voxels, completely destroying world - an imitation of the real destruction, facilities construction technology, carrying out communication. Cooperative server, network synchronization of a voxel world.

"True Fear 4"
VR, gaming history module, actions, events, effects, triggers.

"Breathless"
Game logic, qwick time events, animation controller, input manager.

Lead programmer

from 03.2015 to 04.2016 (1 year 1 month)
Digital Lounge Publishing Ltd, London, England (IT)

“Empire of Paintball”
Unity3D-, network- programming. c#, Unity3D. The concept of multi-layer clothing, soft fabrics physics, clothing editor.

Senior of the project

from 01.2013 to 10.2015 (2 years 9 months)
"NVi Soft" Ltd., Taganrog (IT)

"InFight"
http://[open contact info](look above in the "contact info" section)
Unity3D-, network- programmer. c#, Unity3D. Fighting-style game development. Editors of fighting styles, skills, techniques and combinations. Game logic. GUI. Games manager. Network: unet, netcode, authoritative server, NGO, socket, webSocket, WSS to WS forwarding, synchronization with the predictions, distributed highly-loaded game servers with connection to the lobby server, lobby to database interaction, transferring clients to low-loaded game servers.

Head of Information technology department

from 12.2010 to now (13 years 4 months)
"Alfa Trans" Ltd., Taganrog (IT)

http://atships.com
Development of databases, web-site. DBMS development, web-site. PHP, JavaScript, MySql, Ajax, obfuscation. Own implementation of asynchronous requests without using of Active-X components.

Leading Specialist

from 10.2010 to 12.2014 (4 years 2 months)
"Modernization of aircraft systems" LLC, Taganrog (IT)

The simulator for pilots of helicopters and airplanes
http://mak.aero
HWI - hardware instancing with skinning and the asynchronous animation. Impostors with customizable parallax angle, bump-mapping, self-illumination, animation. Object generation for zonal, linear instancing. Realistic volumetric clouds in real time: mega particles, 3D Perlin noise, multiple anisotropic scattering, forward eye scattering. Real ecliptic of the Sun and the Moon. Precipitation and their effects. Water: reflection, refraction, wave, depth.

Senior of the project

from 10.2001 to 04.2007 (5 years 6 months)
"Studio Danilevsky" LLC, Sankt-Petersburg (IT)

MMORPG "Gods Doom"
c++, openGL. 3D game engine development. OpenGL with extensions initialization, effective rendering using the latest extensions. Scene manager, infinite landscape optimizing rendering, character, actor, bot, path finding, AI, bots, solid physics, game logics.

First category specialist

from 05.2000 to 11.2010 (10 years 6 months)
Federal Cadastral Center "Earth", Taganrog (IT)

GIS «Objectland»
http://objectland.ru
Visual SmallTalk 3.11. Database import/export, geocoding, maps/tables copier, external database manager (oracle, postgre, firebird / interbase, mssql, mysql, excel, db2), GUI, OLE/COM, rasterization of polygons of any shape, perforated polygons.

Proprietor

from 01.1999 to 03.2001 (2 years 2 months)
Internet club, Taganrog, Donetsk (IT)

Opening chain of an internet clubs: Taganrog, Neklinovka, Khartsyzsk (Ukraine), Donetsk (Ukraine)
In addition to managing: network- programmer, servers administrator.

Education

Taganrog State University of Radio Electronic

Radio-electronic department, Taganrog. Russia
Higher, from 1994 to 2000 (6 years)

Master's degree

Taganrog Physico-Mathematical School

Taganrog. Russia
Secondary, from 1984 to 1994 (10 years)

GPA: 5.0/5.0

Knowledge and skills

Unity3D. Programming of any complexity. C# Web-programming. PHP, JavaScript, ASP.Net Game Development. C++, C#, Cg, HLSL

Language proficiencies

English — average

Additional information

Pluzhnikov Alexandr
Georgia, Batumi
E-mail: [open contact info](look above in the "contact info" section)
Skype: Femidk0 (Alexandr Pluzhnikov)
Phone: [open contact info](look above in the "contact info" section)


Unity3D. Programming of any complexity.

C#, C++, C, Javascript, HTML, PHP, SQL, Smalltalk

Ready to switch to back-end (c#, go) but with senior pay.

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