Andriy
3D Artist
- Considering positions:
- 3D Artist, CG Generalist, Technical 3D Artist
- Employment type:
- full-time
- Age:
- 35 years
- City:
- Lviv
Contact information
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Work experience
Unity Technical Artist
from 01.2024 to now
(2 years 3 months)
VisEngine, Львів (IT)
Developed and integrated 2D/3D and UI content for WebGL, PC, and Mobile (AR) apps, including a product configurator for a renowned Italian furniture brand. Handled morph animations, complex Shader Graph materials, lighting, and Post-Processing. Independently created interactive marketing demos and optimized pipelines by generating and upscaling assets with AI tools.
Unity Technical Artist / Lead Artist
from 09.2020 to 01.2024
(3 years 5 months)
GFG, Львів (IT)
Managed the full visual pipeline in Unity URP for WebGL and mobile apps (using AssetBundles). Handled 2D/3D content creation, scene optimization, lighting, materials, and animation. Took full ownership of the product's final visual presentation and performance testing.
CG Generalist / Lead 3D Artist
from 05.2016 to 01.2024
(7 years 9 months)
Vakoms, Львів (IT)
Managed the full 2D/3D content pipeline in Unity for interactive apps, AR demos, and a Leap Motion project. Independently developed educational and marketing solutions for global telecom and pharmaceutical clients, handling everything from asset creation to JSON integration.
3D/2D Artist
from 07.2015 to 04.2021
(5 years 10 months)
Freelance, Львів (IT)
Created 10+ real-world WebGL environments for a horse racing game, handling texture creation, deep asset optimization, LODs, and Prefabs.
3D Artist
from 10.2013 to 04.2015
(1 year 7 months)
UkiePro Studio, Львів (IT)
Created and integrated 2D/3D content for PC (HOG, Match-3) and mobile games. Modeled environments from 2D sketches, handled animation/rendering, optimized complex Unity scenes, and produced YouTube promo videos.
Education
Ternopil National Economic University
Specialized computer systems, Ternopil
Higher, from 2012 to 2013 (1 year)
Lviv Polytechnic
Computer Engineering, Lviv
Unfinished higher, from 2008 to 2012 (4 years)
Additional education and certificates
Перший на місці події
2025, 18 годин
Knowledge and skills
- Autodesk 3ds Max
- Adobe Photoshop
- V-Ray
- Corona Renderer
- Adobe Substance 3D Painter
- Unity
- 3D modeling
- 3D animation
- 2D/3D GameDev
- Gamedev/Unity
- Optimization
- AI tools
- Generative AI
- Unity Shadergraph
- GameDev
- AR
- Visual Scripting
- Unity Particle System
- Gemini
- ComfyUI
- Invoke
- Topaz Labs
Language proficiencies
- English — above average
- Ukrainian — fluent
Additional information
I am a Technical 3D Artist and CG Generalist with 10+ years of experience
delivering high-quality visual content. Specialized in creating and integrating 3D and
2D assets within 3ds Max, Photoshop, and Unity pipelines. Contributed to projects
for international clients including Nokia, Edra, and Astellas. Leverage AI-driven tools
to enhance efficiency, accelerate production, and optimize workflows.
* 3D/2D Art & Optimization: Advanced use of 3ds Max as a primary tool for
creating high-quality 3D and 2D content. Experienced in both low-poly and
high-poly modeling, asset optimization, and working with CAD data. Skilled in
texture creation using Adobe Photoshop and Substance Painter. Proficient in
rendering and visualization with V-Ray and Corona Renderer. Strong background in
producing animated video content, as well as creating and optimizing 2D/3D game
assets and full game environments. Additional experience with Blender, SketchUp,
Revit, and AutoCAD.
* Unity Engine & Technical Art: Extensive experience using Unity as a primary
development platform, including URP rendering pipeline. Delivered a fully 3D
product from concept to release on itch.io. Commercial experience developing a
large-scale furniture configurator for a well-known brand. Created numerous
marketing-focused interactive applications for WebGL and mobile platforms,
including AR and VR. Hands-on experience working in a startup environment. Skilled
in full-cycle content integration and setup for both 3D and 2D assets within Unity.
Strong expertise in Lighting, Animation and Animator systems, Shader Graph,
Particle Systems, and Visual Scripting. Experienced with task management and
version control tools, including Trello and Git (Fork). Basic experience with NVIDIA
Omniverse.
* AI Workflows: Advanced use of AI-driven tools for content generation and
pipeline optimization, with Gemini (Nano Banana PRO) as a primary solution.
Hands-on experience with local models, including Stable Diffusion and Flux based
on ComfyUI or Invoke, and TopazLabs. Proven track record of dramatically optimizing
production workflows-reducing execution time from days to seconds. Experience
working with AI models for image generation, as well as video (Veo, Kling), audio
(ElevenLabs), and 3D content (Tencent AI). Strong expertise in generating
high-quality visuals based on precise references. Additionally, leverage AI to
accelerate scripting and automation in C# and Python.
* Additional & Personal Interests: Passionate about exploring and
experimenting with emerging technologies, including building full-scale products
without traditional programming and rendering complex scenes using Unity HDRP.
Strong enthusiasm for game development, currently working on two personal
gamedev projects. Deep personal interest in genealogy, reflecting strong research
and analytical skills.
PORTFOLIO LINK
https://www.artstation.com/artist/andriykochyn
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