• PRO

Svitlana

3D artist

Employment type:
full-time
Age:
32 years
City of residence:
Dnipro
Ready to work:
Dnipro, Kharkiv, Remote

Contact information

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Work experience

3D Artist

from 10.2021 to 12.2024 (3 years 2 months)
G5 Games, Харків (IT)

Modeled and sculpted high-quality 3D props and environment assets for three mobile game projects, maintaining the stylized visual style.Set up lighting, created custom materials, and performed rendering for final assets.Composited rendered layers in Photoshop.

3D Artist

from 06.2021 to 09.2021 (3 months)
Retro Style Games, Дистанційно (IT)

Simultaneously worked on multiple projects, including game assets and high-quality furniture renders, maintaining consistency with the visual style of each project.
Set up and fine-tuned lighting and materials for realistic and stylized rendering outcomes.

3D Artist

from 05.2020 to 04.2021 (11 months)
Enixan, Дистанційно (IT)

Created detailed 3D environments for a stylized game, following concept art and maintaining a consistent visual style.
Executed a full 3D asset creation pipeline: modeling, sculpting, retopology, UV mapping, baking maps, texturing, import and set up in Unity.

3D Artist

from 11.2019 to now (5 years 9 months)
Freelance, Дистанційно (IT)

Created a wide range of game assets in various styles, including realistic and stylized, for multiple clients. Applied a full 3D asset production pipeline: modeling, sculpting, retopology, UV mapping, baking, texturing, and rendering.

3D Artist

from 02.2018 to 11.2019 (1 year 9 months)
TinyBit Studios, Харків (IT)

Specialized in creation of realistic 3D clothes and accessories for a mobile game. Executed full asset pipeline: Fabric simulation/sculpting, retopology, UV mapping, baking maps, texturing and render.

3D Artist

from 01.2017 to 01.2018 (1 year)
gs animation, Харків (IT)

Delivered high-quality assets for three distinct projects, adapting to different art styles, including stylized game environment, furniture for outsourcing clients, and cartoon asset creation.
Modeled, sculpted, UV-mapped and textured a wide range of 3D assets.

Education

H.S. Skovoroda Kharkiv National Pedagogical University

Fashion designer, specialist, Харків
Higher, from 2010 to 2015 (5 years)

Additional education and certificates

The Autodesk Authorized Training Center. 3D Modeling & Visualization.

2016

Knowledge and skills

  • Adobe Photoshop
  • ZBrush
  • Adobe Substance 3D Painter
  • Autodesk Maya
  • V-Ray
  • Marvelous Designer
  • Marmoset Toolbag
  • 3D-Coat
  • Unity
  • Low Poly
  • Autodesk 3ds Max
  • Hand paint texturing
  • PBR Texturing
  • Hi-poly modeling
  • Texture baking
  • UVLayout
  • Sculpting
  • Unreal Engine
  • Adobe Substance 3D Designer
  • Procedural texturing
  • Corona Renderer

Language proficiencies

English — average

Additional information

Summary
Skilled 3D Artist with 8 years of experience in creating environments and props for casual and realistic games. Passionate about delivering high-quality, optimized assets and further advancing in game art production.

Skills
• Modeling: Low-poly and High-poly.
• Sculpting and cloth simulation.
• Retopology.
• UV mapping.
• Baking maps.
• Texturing: PBR-Texturing, Hand-Painted Texturing, Procedural Texturing, Tiling, Trim sheets.
• Engine Setup: Asset import.
• Rendering: Setting up materials and lighting.

Software
• Maya.
• 3Ds Max.
• ZBrush.
• Marvelous Designer.
• Substance Painter.
• Substance Designer.
• 3D Coat.
• Photoshop.
• Marmoset Toolbag.
• V-ray, Corona.
• Unity.
• Unreal Engine.

Portfolio https://svitlana_abramchenko.artstation.com/

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