Nick

Senior Unity Developer, 303 852 UAH

Employment type: full-time
Age: 31 years
City of residence: Lviv
Ready to work: Lviv, Remote
Employment type:
full-time
Age:
31 years
City of residence:
Lviv
Ready to work:
Lviv, Remote

Contact information

The job seeker has entered a phone number , email and LinkedIn.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Work experience

Senior Unity Developer

from 09.2025 to 01.2026 (5 months)
Voodoo, Remote (IT)

I managed a small team developing mobile game prototypes in partnership with Voodoo, working closely with their publishing team to turn concepts into testable builds.

Key Responsibilities & Achievements:
1. Publisher Collaboration: Worked directly with Voodoo publishing manager to turn his concepts into market-ready prototypes.
2. Team Leadership: Led and coordinated a small team, ensuring smooth workflows and timely delivery.
3. Development: Built polished, user-friendly Unity prototypes optimized for mobile performance.
4. Game Art: Created 2D and 3D visual assets for prototypes.
5. Marketing Assets: Produced gameplay videos and ad creatives for CPI testing.
6. Analytics Integration: Implemented TinySauce and other SDKs to track performance and user behavior.
7. Deployment & Testing: Released builds to iOS and Android and conducted CPI/marketability tests through the Voodoo dashboard.

Unity Developer VR

from 11.2024 to 04.2025 (6 months)
Cubequad Games, Remote (IT)

As part of exploring new markets, I developed an original VR puzzle game inspired by Tap Away, redesigned for immersive gameplay on Meta Quest.

1. Designed and built the core concept, adapting the mechanic into a fully interactive 3D VR experience.
2. Implemented core systems including puzzle generation, interaction logic, and hand/controller-based controls.
3. Optimized performance using shaders, GPU instancing, and efficient object management for standalone hardware.
4. Managed the full production cycle independently: design, programming, art direction, optimization, and testing.
5. Created promotional assets (screenshots, banners, ads, trailer) and handled publishing on the Meta Horizon Store.

Senior Unity Developer | Cubequad Studio Co-Owner

from 12.2022 to 01.2026 (3 years 2 months)
Supersonic from Unity, Remote (IT)

I built and led a small team of developers, partnering with Supersonic to design, prototype, and test mobile games, delivering multiple hybrid prototypes aligned with market trends. In some prototypes I achieved CPI $0.38, D1 45%.

Key Responsibilities & Achievements:
1. Game Design & Ideation: Researched trends, generated concepts, and prepared presentations and GDDs.
2. Publisher Collaboration: Worked closely with Supersonic managers to refine ideas and select the strongest directions.
3. Prototyping & Development: Built polished, user-friendly Unity prototypes optimized for mobile.
4. Team Leadership: Led and coordinated a small team, ensuring efficient delivery.
5. Marketing Assets: Produced gameplay videos and ad creatives for CPI testing.
6. Analytics Integration: Implemented Supersonic Wisdom, Facebook, Google Analytics, and other SDKs for tracking.
7. Deployment & Testing: Published builds to iOS and Android stores and ran CPI/marketability tests.

Senior Unity Developer

from 06.2022 to 12.2022 (7 months)
Voodoo (internal studio), Remote (IT)

At Voodoo’s internal studio, I collaborated with publishing teams to develop market-driven hyper-casual games, creating 13 prototypes, two of which achieved a CPI under $0.40.

Key Responsibilities & Achievements:
1. Concepts: In cooperation with publishing manager generated game ideas based market trends.
2. Development: Built polished and responsive Unity (C#) prototypes
3. Gameplay & UX: Designed simple, responsive, and engaging player experiences.
4. Video Creatives: Created and edited gameplay videos for user acquisition campaigns.
5. Analytics: Integrated Facebook, Google, and other SDKs to track performance and player behavior.
6. Cross-Platform: Optimized builds for iOS and Android devices.
7. Publishing: Prepared releases, submitted builds, and ran A/B tests.
8. Collaboration: Worked closely with publishing managers, iterating quickly based on feedback.

Lead Unity Developer

from 01.2020 to 04.2022 (2 years 4 months)
Voodoo (external studio), Lviv (IT)

Worked for an external studio of Voodoo - one of the world’s largest mobile game publishers, developing and testing over 80 hyper-casual prototypes (CTR tests, MVPs, and retention builds) from concept to store release.

Responsibilities:
- Game Implementation:
1. Generate game ideas with the team.
2. Programmed gameplay mechanics in C#.
3. Created 3D models, animations, visual effects, and UI.
4. Designed and balanced levels to support gameplay.
5. Combined all parts to get the publishing-ready project.

- Prototypes Marketability Testing:
1. Produced and edited promotional videos for CTR tests and marketing.
2. Integrated analytics SDKs (Facebook, Google Analytics, etc.).
3. Built and deployed iOS / Android builds, including publishing to the App Store and Google Play Store.

Unity Game Developer

from 09.2019 to 12.2019 (4 months)
Freelance, Remote (IT)

I did two hyper-casual games.

Middle Unity Developer

from 03.2019 to 10.2019 (8 months)
Windstorm, Lviv (IT)

During my time at Windstorm, I worked on multiple 3D mobile projects ranging from large-scale multiplayer experiences to casual games. My responsibilities covered both core gameplay systems and supporting features:

3D Mobile Multiplayer Battle Royale (Round Planet)
1. Developed a physics-based gravity system for spherical planet environments.
2. Implemented multiplayer functionality using Photon for Unity, including lobby creation, room management, player connection handling, and real-time data synchronization.
3. Built systems for generation and synchronization of game objects across clients.
4. Created a responsive player controller for dynamic gameplay.
5. Designed and implemented extensive UI systems for menus, HUDs, and gameplay interfaces.
6. Produced sound effects tailored for in-game feedback and immersion.
7. Built a server-side save system in PHP, enabling persistent player data.
8. Delivered supporting web content for the project.

3D Mobile Casual Games
1. Developed game logic in C#, covering core mechanics and progression systems.
2. Created 3D models, animations, and visual effects to support gameplay.
3. Designed and balanced levels for engaging player experiences.
4. Built the UI for navigation and in-game interactions.

Middle Unity Developer

from 09.2018 to 03.2019 (7 months)
Bozzon, Lviv (IT)

As a Unity Developer, I worked on the development of a mobile isometric strategy game, focusing on gameplay systems, UI, and combat mechanics. My key responsibilities included:

1. Isometric Building System: Designed and implemented an interactive building placement system optimized for touch input.
2. Road and Pathing System: Developed an isometric road network with moving objects to establish dynamic connections between buildings.
3. UI/UX: Built core UI features, including the HUD and in-game store, ensuring a smooth and accessible player experience.
4. Combat Mechanics: Created a hexagonal, turn-based combat system with step-by-step interactions for strategic gameplay.

Junior Unity Developer

from 03.2017 to 09.2018 (1 year 7 months)
Cubequad Games, Lviv (IT)

As a Junior Unity Developer, I worked on the full development of a 2D game, focusing on gameplay, AI, and content. My responsibilities included:

1. Core Gameplay: Implemented core systems in C#, including environment setup, object generation, and player controllers.
2. Characters AI: Developed character behaviors using vector and physics-based approaches to create engaging gameplay.
3. UI/UX: Designed and built intuitive UI elements.
4. Content Creation: Created graphics, sound effects, music, and visual effects to support the game’s style.
5. Marketing: Produced media content for social networks to help promote the game.

Education

LNU named after Ivan Franko

Electronics, Computer Science, Lviv
Higher, from 2012 to 2017 (5 years)

Additional education and certificates

2008, 1рік

2020, 6 months

Knowledge and skills

  • Unity
  • HTML
  • CSS
  • JavaScript
  • Adobe Photoshop
  • PHP
  • MS Visual Studio
  • Windows
  • Adobe Illustrator
  • VS Code
  • Autodesk Maya
  • MacOS
  • Adobe After Effects
  • Adobe Premiere Pro
  • Sound programmer, Music - SFX composer
  • C#
  • Git
  • Knowledge of OOP principles
  • GitHub
  • DOTween
  • Zenject
  • Game design
  • UI design
  • UX Design

Language proficiencies

  • English — above average
  • Ukrainian — fluent

Additional information

1. My game dev studio website: https://cubequad.net/
2. My Google Play Account: https://play.google.com/store/apps/dev?id=5469309296607849102
3. Unity Assets: https://assetstore.unity.com/publishers/40127
4. 3D Models: https://sketchfab.com/rewq
5. VR Meta Quest game: https://www.meta.com/experiences/28211308645150385/
6. All mobile games prototypes: contact me.

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: