Иван

3D artist

Employment type:
full-time, part-time
Age:
33 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Work experience

3D Character Artist

from 11.2021 to 06.2025 (3 years 8 months)
GFA, Дистанційно (IT)

• Created high- and low-poly 3D characters for AAA project Pioneer.
• Collaborated with art direction to define visual style and optimize pipeline.
• Designed fantasy creatures, monsters, and human characters under next-gen constraints.
• Performed retopology, UV unwrapping, PBR texturing, cloth simulation

3D Character Artist

from 04.2021 to 05.2023 (2 years 2 months)
Kevuru Games, Дистанційно (IT)

• Created stylized and realistic 3D characters for outsourcing projects.
• Optimized models for game engines and prepared assets for production

3d Character artist

from 10.2020 to 01.2021 (4 months)
Freelance, Київ (IT)

Responsible for creating high and low poly models of characters for mobile project.

3d Character artist

from 04.2020 to 07.2020 (4 months)
10Tech, Київ (Gamedev VR)

Responsible for creating high and low poly models of characters for VR project

3d artist

from 08.2019 to 04.2020 (9 months)
MistHoundGames, Харків (IT)

Junior/mid 3d artist

from 06.2019 to 04.2020 (11 months)
GFA Games, Харків (IT)

Education

ХАИ

Финансы и кредит, Харків
Higher, from 2010 to 2016 (6 years)

Language proficiencies

  • Ukrainian — fluent
  • English — average

Additional information

Ivan Lialiuk
Senior 3D Character Artist
Phone: [open contact info](look above in the "contact info" section) | Email: [open contact info](look above in the "contact info" section) | Telegram: @Lialiuk_Ivan

Portfolio: https://drive.google.com/drive/folders/1IXqIVXL35LWoAUfFSedGdoMY5Jh65B32?usp=drive_link

Experience
Senior 3D Character Artist — GFA Games (Nov 2021 – Jun 2025)
• Created high- and low-poly 3D characters for AAA project Pioneer.
• Collaborated with art direction to define visual style and optimize pipeline.
• Designed fantasy creatures, monsters, and human characters under next-gen constraints.
• Performed retopology, UV unwrapping, PBR texturing, cloth simulation.
3D Character Artist — KEVURU Games (Apr 2021 – May 2023)
• Created stylized and realistic 3D characters for outsourcing projects.
• Optimized models for game engines and prepared assets for production.
3D Character Artist — Freelance (Apr 2020 – Apr 2021)
• Delivered character assets for international clients.
• Focused on modeling, sculpting, and texturing.
3D Artist — GFA Games (Apr 2019 – Apr 2020)
• Created clothing for characters.
• Worked with base modeling and sculpting to support overall character quality.
• Prepared assets for integration into game engines (mesh cleanup, topology optimization, UV setup).

Education
National Aerospace University – Kharkiv Aviation Institute, Master’s degree, 2010 – 2016

Skills
High & Low Poly Modeling
Retopology, UV Unwrapping
Sculpting (ZBrush)
Hair Creation
Unreal Engine
PBR Texturing (Substance Painter, Photoshop)
Hand-painted Textures
Cloth Simulation (Marvelous Designer)
LOD Optimization
Unit

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