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Віталій

Unity developer

Employment type:
full-time, part-time
Age:
24 years
City of residence:
Chernivtsi
Ready to work:
Remote

Contact information

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Work experience

Unity developer

from 10.2023 to 03.2025 (1 year 5 months)
Funtic, Дистанційно (IT)

Technical Lead
Interviewed developers and created a pickup line of
multiplayer games for the crypto platform for WebGl,
Mobile, PC.
Experience in Steam integration and publishing on this
platform.

Unity Developer

from 10.2021 to 11.2023 (2 years 1 month)
Hyper Factory, Дистанційно (IT)

I created architectures for multiplayer games,
managed a team, and worked directly with clients.

Unity Developer

from 02.2021 to 08.2022 (1 year 6 months)
Arrible, Дистанційно (IT)

Developed hyper-casual, casual, crypto, cinematic games, and also wrote tools to optimize development processes. iOS, Android, WebGL, Mac.

Unity Developer

from 11.2020 to 01.2021 (2 months)
Playcus, Чернівці (IT)

Developed hyper-casual games for Android and iOS platforms in a product company.

Unity Developer

from 11.2020 to 02.2021 (3 months)
Individual, Дистанційно (IT)

Developed demo product for Hololens 2 device
And other small tasks on writing mechanics for different customers

Education

Чернівецький Політехнічний Коледж

Інженерія Програмного Забезпечення, Чернівці
Specialized secondary, from 2016 to 2020 (4 years)

Knowledge and skills

  • GitHub
  • Unity
  • C#
  • Git
  • DOTween
  • .NET Framework
  • SQL
  • CSS
  • Multiplayer
  • Cripto
  • Casual
  • Hyper-casual
  • Mobile
  • Steam
  • Користувач ПК
  • Game development

Language proficiencies

  • Ukrainian — fluent
  • Russian — fluent
  • English — above average
  • Polish — beginner

Additional information

I solve problems:
• review: code, documentation, project
• optimization: code, graphic, memory, sound, assets, netcode, eth.
• maintaining projects: multiplayer, singleplayer, Indie/A/AA/hyper/casual
• detailed Unity analysis: via profiler, frame debugger, custom screens
• platforms: Windows, WebGL, UWP (AR/VR), Mobile, Steam, like library
• creating tools for automate some development/designer work
• employee interviews, team building
• creation of architectures, introduction of a product release pipeline, high-level design
• tasks decomposition, their estimation, small task creation and assignment
• consulting the business as a technical expert to find the best solution

Commercial projects:
- More than 30 finished games for iOS and Android
- AR project for Hololines 2 device
- More than 12 WebGL projects (crypto games and eth.)
- More than 10 projects in other platforms

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