Максим

FX Artist, 90 000 UAH

Considering positions: FX Artist, Lighting Artist, 3D Generalist
Employment type: full-time, part-time
Age: 25 years
City of residence: Rivne
Ready to work: Remote
Considering positions:
FX Artist, Lighting Artist, 3D Generalist
Employment type:
full-time, part-time
Age:
25 years
City of residence:
Rivne
Ready to work:
Remote

Contact information

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Work experience

3D Generalist

from 06.2025 to 01.2026 (8 months)
M1X studio, Дистанційно (IT)

First time as a full-time Houdini Artist, mostly focusing on Lighting and Lookdev. Here I learned some
new tools like Maya, Arnold, Nuke, EmberGen and worked on much harder projects overall, including
cinematics, promo materials and TV series.

FX Artist

from 03.2025 to 06.2025 (4 months)
Barabaka Studio, Дистанційно (Шоу-бізнес, мистецтво, культура)

• Houdini R&D
• Simulations, Predominantly pyro and smoke sims, but also cloth and RBD
• FX Rendering

Notable Projects:
Firefleyed(Feature Film): FX, Rendering, Lighting.

Shading Lighting Artist

from 08.2021 to 03.2025 (3 years 8 months)
Unicorn Media LCC, Київ (IT)

• Lighting Here I learned how to light my scenes properly, including Full CG shots and lighting to
footage or a background.
•Lookdev This part of my job required me to improve the look of assets, characters and
environments before lighting.
• Procedural shaders Creation of procedural shaders was a part of Lookdev, but I decided to put it
separately, because during such tasks, I created animated shaders completely from scratch.
• Compositing During some production difficulties and deadline issues, there were instances when I
was helping compositors in their work.

Notable Projects:
• Zoom Boom Doom(YouTube Series): Lighting, Shading, Lookdev, Rendering, Compositing.
• Cody and Seth(YouTube Series): Lighting, Rendering, FX.

3D-Modeller

from 03.2019 to 08.2019 (6 months)
SelfCAD, Львів (IT)

It was my first gig during my university years. This job showed me another branch of 3d, which is
printing and taught me how to model properly

Education

ІТ Степ Університет

Комп'ютерні науки, Львов
Higher, from 2018 to 2021 (3 years)

3-річний бакалаврат

Additional education and certificates

2012 - 2015, 2016 - 2018

Knowledge and skills

  • Houdini
  • Autodesk Maya
  • Blender
  • EmberGen
  • Nuke
  • Blackmagic Design Fusion
  • Arnold
  • AWS Thinkbox Deadline
  • Shotgun
  • Kitsu
  • USD

Language proficiencies

  • English — advanced
  • Ukrainian — fluent

Additional information

DemoReel: https://www.youtube.com/watch?v=LPYcuHjszMI


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