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Unreal Engine Developer
- Employment type:
- full-time, part-time
- City of residence:
- Zhytomyr
- Ready to work:
- Dnipro, Kyiv, Lviv, Remote, Zhytomyr
Contact information
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Work experience
Cinematic designer on Unreal Engine
from 03.2024 to 11.2024
(8 months)
OnCreate, Дистанційно (IT)
OnCrate (03/2024 - 10/2024)
- Cinematic Locations:
Created immersive and visually compelling locations for cinematic sequences, enhancing the visual storytelling.
- Procedural Content Generation: Developed procedurally generated content (PCG) to diversify and enrich game environments.
- Material Configuration:
Utilized Adobe Substance 3D Painter to configure realistic materials and textures.
- Character Design:
Contributed to refining the appearance of characters to align with the project's artistic vision
Unreal Engine Developer
from 05.2023 to now
(2 years 3 months)
IT
Gamirare Inc. Miramixi Storyteller (05/2023 - ongoing)
- UI Development: Designed and implemented user interfaces and their underlying logic to ensure an intuitive user experience.
- Inventory Mechanics: Refined inventory systems, creating seamless and efficient item management.
- Drag-and-Drop Functionality: Implemented drag-and-drop features for map objects, enhancing usability and interactivity.
Gamirare Inc. Trickster Trove (06/2024 - ongoing)
- UI Development & Inventory System: Developed a multi- category interface for various types of vendors, including dynamic item list generation, integration of game and premium currency elements, and functionality for purchasing and selling items based on available funds and free inventory slots.
- Camera Control Systems: Implemented a smooth camera transition system that moves focus between different vendors and ensures transition completion before allowing further interactions, enhancing the user experience.
-Inventory Management: Integrated the player's inventory into the shop widget, enabling fast item transfer functionality (drag-and- drop) and visual representation of all necessary item attributes.
- Gameplay Logic Implementation: Designed a flexible system for external configuration of item lists and their parameters, ensuring seamless interaction between items and vendors, with checks for purchase requirements
- Advanced Sell Functionality: Developed the logic for item selling with a dedicated sell slot, including a feature to cancel the operation before confirmation, improving system usability and overall player satisfaction.
Plantarium(08/2023 - frozen)
- UI Development: I worked on the user interface, focusing on ease of use and intuitive design.
- Day-Night Cycle: I worked on a day-night cycle system that affected the gameplay and visual perception of the game world.
- VFX: I created visual effects to enhance immersion in the game.
- Procedural Content Generation (PCG): I participate
Education
Polish-Japanese Academy of Information Technology
The Faculty of Information Technology, Gdansk
Higher, from 2019 to 2023 (4 years)
Knowledge and skills
- Figma
- Blueprints
- Jira
- Blender
- C++
- Git
- Unreal Engine
Language proficiencies
- English — average
- Ukrainian — fluent
- Polish — advanced
Additional information
Personal qualities:
• Ability to work as a part of a team.
• Desire to teach new information.
• Eager to learn.
• Stress-tolerant.
• Responsible.
• Self-motivated.
• Calm.
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