Виталий
Concept artist, UnrealEngine Developer
Contact information
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Work experience
C++ developer
from 11.2024 to 05.2025
(7 months)
Midnight Works, Київ (IT)
• Developed core gameplay systems in Unreal Engine using Blueprints (quests, AI, vehicles, UI,
physics interactions, save/load mechanics) for a commercial title at Midnight Works.
• Designed and integrated AI behavior trees, navigation logic, and complex vehicle physics,
improving gameplay feel and immersion.
• Supported the entire production pipeline from concept art to final implementation, enabling
faster iteration by bridging the gap between artists and developers.
• Optimized performance and streamlined debugging across all game systems, ensuring smooth
deployment and stable builds.
• Built 3D scenes and environments to test visual storytelling, shadow, and light — fusing
technical knowledge with artistic intuition.
• Contributed to game documentation and feature design discussions as a hybrid developer/artist.
Education
НМУ Богомольця
Медична, Київ
Unfinished higher, from 2013 to 2017 (4 years)
Knowledge and skills
- Adobe Photoshop
- ZBrush
- Blender
- Autodesk Maya
- Unreal Engine
- Git
- C++
- Marvelous Designer
- Adobe Substance 3D Designer
- Adobe Premiere Pro
Language proficiencies
English — advanced
Additional information
portfolio
https://www.artstation.com/mixpike
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