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Дмитро

3D artist

Age: 29 years
City of residence: Vinnytsia
Ready to work: Remote
Age:
29 years
City of residence:
Vinnytsia
Ready to work:
Remote

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DMITRO FEDOROV
PROPS / WEAPON
Hard - Surface Artist

CONTACT ABOUT ME
I work in the field of graphics with maximum dedication and enthusiasm. My
[open contact info](look above in the "contact info" section) main focus is on hard surface, weapons and props. I pay great attention to
detail and realistic textures. I clearly understand the modern requirements for
[open contact info](look above in the "contact info" section)
modeling a complete gamedev pipeline and always pay attention to
proportions and silhouette. I am ready to create realistic low-poly models of
Vinnitsa, Ukraine weapons and props for your game projects. I have more than 3 years of
Artstation commercial experience.

LinkedIn WORK EXPERIENCE

HARD SKILLS 2025
3D Artist
Nasty Rodent
Maya Handled retopology organic assets and characters, modeling, optimization
of assets for performance and quality
Zbrush 3D Artist 2023 - 2024
Fusion 360 Polydogs
Freelance 3D Artist | Outsourcing Projects (Gothic Remake, Titan Quest 2,
Marmoset ToolBag etc.)
Experience in high-poly/low-poly workflows, UV mapping, baking, and
Substance 3D Painter texturing
Weapon 3D Artist 2023
Photoshop GGG Games
Modeling weapons and props for mobile platform
Unity Participated in weapon design and handled the full production pipeline
(high-poly, low-poly, UV mapping, baking, texturing)
Unreal Engine Created shooting animations and implemented them in Unity
Set up materials and optimized scenes within the engine

SOFT SKILLS Analyzed performance and identified bottlenecks in scenes
Performed asset optimization and retopology
3D Asset Optimization Specialist 2021 - 2022
Teamwork Player
Pingle Game Studio
Problem solving Optimization of 3d assets, LOD creation for PC/PS/XBOX/SWITCH platfroms
Impotring and configuring 3d assets in game engines (UE/Unity)
Time management Validation of assets in UE, work with GIT and documentaion
Work with textures, UV, vertex normals and vertex color
Enthusiasm Set up materials in Hypershade / UE, modeling and configured collisions
(UE)
Responsible Projects: FNAF / PC Building Simulator / Batman Arkham

Result orientation EDUCATION
LANGUAGE 2023 Varto School texturing course
2021 XYZ School 6 months Draft Punk course
English complete game-ready model development pipeline

Ukrainian 2010-2015 Ukrainian State Academy of Railway Transport
(higher technical)
Russian Department of Computer Information Management Systems

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