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Andrew

Senior Unity 3D-програміст

Age:
27 years
City of residence:
Kharkiv
Ready to work:
Other countries, Remote

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Andrew Backulev Senior Unity Developer
Languages:
CONTACT Phone: [open contact info](look above in the "contact info" section)
English - Upper-Intermediate
Email: [open contact info](look above in the "contact info" section)
Linkedin: Link

SKILLS Have 6+ year development experience in Experience in Dependency Injection
C# and Unity3D (Zenject, Service Locator), multithreading,
Have huge AR/XR development experience Unity memory optimization, Addressables,
(Vuforia, ARFoundation, LightshipSDK) UniTask, UniRX, R3
Have experience in leading a project teams Huge Experience with Xcode, Android
Strong knowledge Photon Engine Studio
Development experience in MySql and Experience with InApp
client-server applications (TCP/IP), purchases/subcriptions
BestHTTP Development experience in blockchain
Knowledge of SCM tools(Git) systems
Unity 2D/3D animations Strong critical thinking and problem-solving
Strong understanding of object-oriented abilities
programming principles and design Experience in performance optimization and
patterns. debugging
Development experience with 3rd party SDK Development experience in WebGL
integration (AgoraSDK, ADS tools, Firebase, Development experience in CI/CD pipelines
Playfab, SkillZ, Analytics, etc.) Good communication skills

PROFESSIONAL
EXPERIENCE

Senior Unity Developer (08/2024 - Present)

Lucid Reality Labs (Poland)

Active participation in feature development and bugfix
Active participation in communication with clients
Code performance optimization
Resolving memory leaking issues
Participiation in Tech talks
Participated in the brainstorms sessions
Implemented CI/CD pipelines

Lead Unity Developer (02/2023 - 08/2024)

Codesmart (USA)

Full development circle from zero to publishing in store (Google Play, App Store)
Developed interactive and immersive AR experiences using Unity game engine and
Niantic SDK (ARDK)
Integrated audio and user interface elements into Unity to enhance the overall
experience
Participated in the brainstorms sessions
Implemented asset management systems to organize and streamline project
workflow
Played the lead role on the AR shooting game( Invaders )
Unity Developer (07/2020 - 01/2023)

FGFactory (Ukraine, Kharkiv)

Collaborated with artists and designers to implement models, animations, and
visual effects into Unity Created advanced gameplay mechanics and systems for
various projects
Took a lead role on the projects from 2 to 4 developers.
Developed and publised map based game ( Playcrowd )
Worked on the project with blockchain and NFT systems
Developed multiplayer tetris game with match3 elements
Implemented key mechanics and features for chess game for kids.(ChessKid)
Implemented core mechanics and features in multiplayer card game with video
communication (FaceBelote)
Implemented backend features using Playfab (Zula)
Worked on transfer features for project from Cocos2D to Unity (Lucky Time Slots)

Unity Developer (11/2018 - 07/2020)

Cyborgs.pro (Ukraine, Kharkiv)
AR application with clien-server architecture.
Implemented core mechanics and features in multiplayer card game ( Solitaire )
Developed AR face scanner app with OpenCV
Developed 2D endless runner
etc.

EDUCATION National Aerospace University -'Kharkiv Aviation Institute'
(09/2014 - 12/2019)

Master's Degree in Applied Mathematics

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