Дмитро
Project Manager
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Work experience
COO
from 01.2023 to 06.2024
(1 year 6 months)
TBWA-x, Remote (IT)
Mastered and enhanced overall operational efficiency, increasing productivity and cost savings by 15%
Lead the change of company-wide processes e.g. hiring, project initiation, project delivery, project planning, and project estimation.
Streamlined standardized operational processes, improving the company's scalability.
Overviewed the company wide planning on all the projects.
Lead Project Manager
from 04.2022 to 06.2024
(2 years 3 months)
TBWA-X, Remote (IT)
Managed end-to-end delivery of 10+ complex web projects on time and within budget.
Lead and coached a team of 4 project managers.
Encouraged a culture of continuous improvements within the PM team, resulting in productivity, involvement and satisfaction increase of both teams and clients.
Took part in the company's resources management - hiring, onboarding, offboarding and assignment of specific people for projects..
Assessed and fine tuned the processes both on company and project levels.
Project manager
from 12.2021 to 03.2022
(4 months)
Neskin Games, Remote (IT)
Evaluating and optimizing the processes for all the teams involved in the game development: Game Designers, Level Designers, Unity Developers, 2d artists, analytics and QA.
Creating and maintaining project documentation.
Managing a distributed team of 15 2d artists.
Monitoring the schedule and scoping deliverables.
Senior Project Manager (co-development)
from 11.2020 to 12.2021
(1 year 2 months)
Bear Games, Kharkiv (IT)
Establishing the workflow for the co-development department.
Creating and maintaining projects’ documentation.
Managing a distributed team of 45 people total (2D artists, 3D artists, game designers, UI artists, developers and QA engineers).
Establishing and leading the communication process with the licensor.
Leading the staffing process according to the project needs.
Game Producer
from 08.2016 to 10.2020
(4 years 3 months)
Gameloft, Kharkiv (IT)
Leading multi-disciplinary teams involved in the game creation: 3D, 2D and VFX artists, 3D animators, developers, designers, UI\UX specialists and QA testers (both local and remote) to deliver a solid player experience.
Overseeing the assets creation process in close communication with the third parties IP owners.
Developing a deployment roadmap for several stages of the game release in collaboration with the monetization, marketing and user acquisition teams.
Identifying the teams’ needs and staffing them with the right specialists accordingly.
Initiated and successfully transformed the development process to move on remotely during the COVID-19 outbreak.
Project Coordinator of Social Games Department
from 06.2014 to 07.2016
(2 years 2 months)
Plarium, Kharkiv (IT)
Managing a distributed team of 40 people total (UI designers, 2D artists, developers and QA engineers).
Playtesting the game features and coordinating the QA engineers’ team work.
Developing new ideas for the games in close communication with the business analysis team.
Creating and maintaining project documentation.
Successfully managed the design and implementation of a semi-automated live ops system.
Project Manager
from 11.2013 to 05.2014
(7 months)
Dev-Pro, Kharkiv (IT)
Developing plans for several projects
Coordinating the flow of developers and QA teams work
Assisting project team members in their areas of responsibilities
Business requirements clarification and analysis
Reporting to the stakeholders about the project progress
Game Evolution Producer
from 11.2012 to 10.2013
(1 year)
Gameloft, Kharkiv (IT)
Developing an evolution plan for a game project in close communication with business department, HQ and developers teams (iOS and Android)
Developing a strategy of game evolution
Following up the project and its updates
Coordinating the QA team work
Creating new ideas for the game
Game Producer
from 07.2011 to 10.2013
(2 years 4 months)
Gameloft (IT)
Developing a plan for a game project
Building project documentation
Managing the developers team work
Coordinating the work of artists team and game designer
Testing the application and coordinating the QA team work
Creating new ideas for the game
Project Manager
from 07.2010 to 07.2011
(1 year)
Catalyst apps (IT)
Coordinating the flow of artists team work
Coordinating the flow of developers team work
Testing the app and overseeing the QA team work
Communicating with client
Developing new ideas for the game
Uploading and maintaining of the game assets
Project Manager
from 01.2009 to 06.2010
(1 year 6 months)
W3 Ukraine (IT)
Coordinating the flow of different web-projects
Communicating with multiple clients
Gathering requirements for the projects
Data Analyst
from 01.2008 to 01.2009
(1 year)
TODC (IT)
Perform support of three level analytical system – PowerVue
Build forms, reports, queries in the database
Design and implement necessary amendments into database
Communicate with customer and perform primary customer’s support
Design scripts using Bash shell script language
Perform basic testing of the application
Analyze customer’s requirements, report and estimate tasks and assign appropriate executioners for them
Auditor
from 02.2007 to 01.2008
(1 year)
TODC (IT)
Perform audits of CMMI processes implementation in the company.
Perform audits of products according to the CMMI standards
Design mapping processes in the company to the CMMI standards
Build audit reports and reviews.
Configuration Analyst
from 11.2006 to 02.2007
(4 months)
TODC (IT)
Perform maintenance of recruiting software framework
Build forms, reports, queries in the framework
Design and implement necessary amendments into database
Configure recruiting software framework
Programming on built-in framework programming language
Functionality testing of web-application
Source code review
Education
НТУ "ХПІ"
Прикладна математика, Kharkiv
Higher, from 2003 to 2009 (6 years)
Language proficiencies
- English — advanced
- Ukrainian — fluent
- German — beginner
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