Oleksandr
Unreal Developer, 30 000 UAH
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Work experience
Unreal Engine Developer
from 08.2024 to 09.2024
(2 months)
AlphaNova, Дистанційно (IT)
Porting a Game: Successfully ported a game from Windows to PlayStation 4/5 platforms, ensuring full compatibility and optimization.
Controller Support: Implemented controller inputs and support for the user interface (UI).
Trophy Integration: Integrated PlayStation Trophy Service, including trophy creation and testing, ensuring compliance with platform requirements.
Platform-Specific Optimizations: Applied performance optimizations for PlayStation hardware, improving game stability.
Certification Process: Managed the submission process, including request certification, uploading builds, and resolving certification-related issues.
Bug Fixing: Proactively identified and fixed bugs post-submission to meet PlayStation's quality standards.
Team Collaboration: Maintained clear communication with the project leader to align on project goals and deadlines.
Unreal Engine Developer
from 03.2024 to 05.2024
(3 months)
AlphaNova, Дистанційно (IT)
Gameplay Mechanics Development: Designed and implemented core gameplay mechanics, including boosters and other interactive elements, to enhance user engagement.
User Interface Creation: Developed user interface (UI) elements based on predefined layouts.
Bug Fixing: Identified and resolved bugs to ensure smooth gameplay and prevent crashes or performance issues.
Mobile Optimization: Optimized memory usage and processes for Android and iOS platforms, improving performance and stability across mobile devices.
Task Evaluation: Analyzed and estimated development tasks to ensure timely completion and efficient resource management.
Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and task priorities.
Intern Unreal Engine Developer
from 10.2023 to 02.2024
(5 months)
AlphaNova, Дистанційно (IT)
Gameplay Mechanics Development: Developed complex game mechanics, including weapon shooting systems, providing a dynamic player experience.
Animation Integration: Worked with animations to enhance character movements and character actions.
Artificial Intelligence (AI) Development: Built AI systems using Behavior Trees, Blackboards, and the Environment Query System (EQS), creating an engaging boss with multiple phases.
Multiplayer Lobby Creation: Developed a multiplayer lobby with user interface (UI) features, including player readiness confirmation, lobby search functionality, and the ability to join existing lobbies, integrated with Steam Online Subsystem.
Replication of Game Mechanics: Implemented player and game mechanic replication across a multiplayer environment, ensuring smooth, synchronized gameplay.
Gameplay Ability System (GAS): Utilized the Gameplay Ability System (GAS) to develop advanced game mechanics, enhancing player abilities and interactions.
Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and priorities while contributing to a productive team environment.
Education
National Aviation University
122, Computer Science, Київ
Higher, from 2024 to 2025 (1 year)
Master’s degree
National Aviation University
122, Computer Science, Київ
Higher, from 2020 to 2024 (4 years)
Bachelor's degree
Additional education and certificates
C++ Fundamentals: Game Programming For Beginners(Udemy)
1 month
Certificate
Программирование на языке C++(Stepik)
2 month
Certificate
The Ultimate Git Course - with Applications in Unreal Engine
1 month
Certificate
Professional Game Development in C++ and Unreal Engine
6 month
Certificate
Knowledge and skills
- C++
- Unreal Engine
- Git
- OOP
- STL
- Singleton
- Multithreading
- Algorithms
- Multiplayer
- TCP/IP
- RPC
- BehaviorTree
- EQS
- Blackboard
- Event
- Save Game State
Language proficiencies
- Ukrainian — fluent
- English — average
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