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Unity Developer

Considering positions: Unity Developer, .NET Software Engineer
Age: 25 years
City of residence: Rivne
Ready to work: Remote, Rivne
Considering positions:
Unity Developer, .NET Software Engineer
Age:
25 years
City of residence:
Rivne
Ready to work:
Remote, Rivne

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Serhii Chekun
Software Engineer | C# .NET | Unity
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) Rivne, Ukraine

Portfolio github.com/Chekushka [open contact info](look above in the "contact info" section)

Summary
Software Engineer with 3+ years of commercial experience in the C# ecosystem, specializing in both Unity
and .NET Backend systems. I have successfully shipped multiple high-performance projects with 50,000+
downloads, leveraging SOLID, Dependency Injection, and Async/Await to build scalable architectures.
Expert in DOTS-based optimization and architecting robust Web APIs for high-traffic environments.
A proactive problem-solver with a proven track record in technical mentorship and code reviews.
Dedicated to delivering clean, maintainable code that bridges the gap between interactive user experiences
and high-performance server-side logic.
Additionally, I have experience developing Python-based applications and implementing Machine Learning
models in cloud environments (AWS/​Azure).

Skills
Core & Languages Unity Engine & Graphics
C#, .NET, Python, SQL, OOP, SOLID Principles, Unity 2D/​3D, URP (Universal Render Pipeline),
Design Patterns, Algorithms & Data Structures, Shader Graph, DOTS (ECS, Job System, Burst), New
LINQ, Clean Architecture, Async/Await (Tasks), Input System, Physics, Profiling & Optimization,
Cross-platform application development WebGL.

Plugins & Assets SDKs & Integrations
DOTween, Cinemachine, Feel, TextMeshPro, Mobile Monetization (AdMob, IronSource), Social
Addressables, UniTask, Newtonsoft.Json. Integration (Facebook SDK), REST API, Entity
Framework Core (basics), SQL, Custom Analytics &
Tools Auth Systems, Machine Learning (Foundational),
Git /​GitHub, AWS /​Azure (Cloud Deployment), Data Analysis
Docker, Visual Studio, JetBrains Rider, Figma,
Trello/​Jira. English
Upper-Intermediate

Professional Experience
05/2023 – Present Self-Employed
Ukraine Unity Developer
Orchestrated full-cycle game development for mobile and web platforms,


launching multiple titles that each surpassed 50,000 downloads.
Engineered and integrated custom backend solutions, including analytics


platforms, referral systems, and user authorization services to support scalable
player bases.
Developed a unique web-based puzzle game with seamless Telegram Bot


integration, showcasing cross-platform versatility.
Implemented robust monetization and social features using AdMob, IronSource,


and Facebook SDKs, ensuring profitable project economics.
Optimized game performance and code architecture by leveraging modern Unity


technologies like DOTS and the New Input System.
Enhanced player engagement and "game feel" by utilizing advanced toolkits such


as Cinemachine, DOTween, and Feel.
09/2024 – 05/2025 Independent Project | .NET Backend & Unity Integration
Ukraine C# / .NET Developer
Developed a scalable ASP.NET Core REST API with EF Core & PostgreSQL to


manage states for 50,000+ players.
Implemented JWT-based auth and Docker containerization, ensuring secure and


stable cross-platform communication.
Engineered a Remote Config service for real-time game balancing, bridging the


gap between backend logic and Unity client.

12/2023 – 05/2025 GoITeens
Ukraine Unity Mentor / Tutor
Taught C# programming and Unity game development fundamentals to


teenagers, breaking down complex technical concepts into accessible lessons.
Supervised the full development lifecycle of student projects, guiding them from


initial concept to finished, playable games.
Assisted students in implementing ambitious mechanics and solving technical


challenges, resulting in high-quality portfolio projects.
Conducted code reviews and taught best practices in coding and project


architecture.

06/2021 – 08/2022 Self-Employed
Ukraine Trainee/Junior Unity Developer
Developed multiple mobile game prototypes to master Unity’s core mechanics,


physics, and UI systems.
Gained hands-on experience with C# scripting, OOP principles, and algorithm


implementation.
Researched and integrated essential Unity plugins and assets to streamline the


development process.

2019 – 2021 University Projects / Research
Ukraine Machine Learning Integration: Engineered and trained ML models for data


analysis, utilizing Cloud computing (AWS/Azure) for model training and
deployment.
Application Development: Designed and built standalone applications, focusing


on robust architecture and seamless user integration.

Education
09/2021 – 01/2023 Master of Computer Science
Rivne National University of Water Management and Natural Resources
Advanced studies focused on software architecture, system analysis, and research
in modern development methodologies.

09/2017 – 07/2021 Bachelor of Computer Science
Lviv Lviv Polytechnic National University
Acquired a solid foundation in software engineering principles, focusing on
algorithms, data structures, and Object-Oriented Programming.

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