Дмитро
Game developer
Contact information
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Work experience
Unity 3D програміст
from 09.2024 to 08.2025
(1 year)
PintaWebWare, Харків (IT)
Key responsibilities & achievements
Designed and implemented mechanics for all mini-games (quizzes, arcade modules, interactive quests); configured ScriptableObjects for quiz/level data and localization pipelines.
Prepared and optimized WebGL builds — asset stripping, scene optimization and build-size reduction to improve loading times and player experience.
Implemented realistic soap destruction with DinoFracture and developed mystery-box/reward logic; created responsive UI and multi-page slider components for mobile.
Integrated Firebase (authentication, database) and connected Lottie animations through a jslib bridge to support animated UI in WebGL builds.
Regularly participated in code reviews, bug triage and cross-discipline collaboration with game designers and artists.
Education
Харківський Національний Університет Радіоелектроніки
Комп'ютерні науки, Інженерія програмного забезпечення, Харків
Higher, from 2020 to 2024 (4 years)
ВСП "Харківський Комп'ютерно-технологічний Фаховий Колледж" НТУ "ХПІ"
Харків
Specialized secondary, from 2016 to 2020 (4 years)
Knowledge and skills
- Unity
- C#
- Git
- Знання принципів ООП
- Користувач ПК
- Доброзичливість
- Старанність
- SQL
- Game testing
- .NET Framework
- Zenject
- Unity 2D
- UniRx
Language proficiencies
- Ukrainian — fluent
- English — average
Additional information
DMYTRO POPOV
Unity Game Developer / C# / Python
Contact Information
E-mail: [
Telegram: @Dayman265
Profile
Unity developer with experience in creating 2D and 3D games. Proficient in C#, level design, content generation algorithms, user interface development, and NPC AI. Focused on building optimized solutions for Windows and Android using frameworks and libraries such as Zenject, UniRX, URP, and Cinemachine.
Professional Skills
•Programming Languages: C#, Python
•Frameworks and Libraries: Zenject, UniRX, URP, Cinemachine
•VCS: Git (JetBrains, Git Desktop)
•Operating Systems: Windows, Android
Проекти
•Dimension of Darkness (Windows) – 3D top-down shoot'em-up
•Level design, random map and object generation
•Player character movement, health, shield, and stamina
•Development of main menu, settings menu, game records
•URP usage for graphic optimization
•Space Observation (Windows) – 3D horror
•Full game development using Zenject, UniRX, Cinemachine, and URP
•Level design, anomaly spawning and management system
•Archero (demo) (Android) – 2D arcade-roguelike
•Full cycle of demo app development
•Level design, graphics, enemy AI, interface
•Space Survivor (demo) (Android) – 3D FPV survival
•Full development cycle: levels, resource gathering mechanics, inventory creation
•Survival system with planting, growing, and harvesting
•ZombieSurviveSmash (Windows) – 2D top-down shoot'em-up
•Level design, character physics, animations, enemy behavior
•Random map and object generation with chunks
•Plinko (demo) (Android) – Plinko mobile game
•Full demo app development
•Physics of the ball, spawn tuning of pins
•FlyingMan2D (Android) – mobile grappling hook simulation game
•Grappling hook physics and flight mechanics development
•Kinopoisk Analog (Windows) – catalog app for searching, viewing, and rating movies
•Full development cycle using C# with Windows Forms
•Dom24 – automated ad posting system on Telegram for a real estate agency
•Full development cycle using Python with libraries such as telethon, tweepy, beautifulsoup, pillow
•AI-Assistant – ChatGPT-based virtual assistant with voice recognition in English and Japanese
•Full backend development cycle using Python with libraries such as openai, pyaudio, pyttsx3
•Telegram Bot @ElonsTweetsChan – automated system for duplicating and translating tweets from x.com/elonmusk
•Full development cycle using Python with libraries such as telethon, tweepy, and translate
Additional Information
Goal-oriented developer with strong knowledge in Unity and C#. Practical experience in all aspects of game development, including level design, content generation algorithms, enemy behavior, and AI.
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