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Максим

Unity developer

Age:
38 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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UNITY DEVELOPER

I am a passionate and highly motivated developer and game
[open contact info](look above in the "contact info" section) designer, dedicated to enhancing my skills and achieving my
[open contact info](look above in the "contact info" section) professional ambitions in game development. With a strong
foundation in programming and design, I enjoy collaborating with
teams to bring unique ideas to life. I am always eager to learn new
technologies and techniques, ensuring that I stay at the forefront of
industry trends. My goal is to create immersive experiences that
[open contact info](look above in the "contact info" section)
engage and inspire players.
ym-moskalchuk/

Kyiv, Ukraine UNITY DEVELOPER AT SMISS LTD
july 2024 - november 2024

Developed a 3D boxing game.
C#, OOP & SOLID Responsibilities: implemented and programmed controllers for
Unity: animations, environmental assets, particles and shaders;
- Prototyping debugged & profiled game to increase game productivity, reduced
- Assets & tools size of the build.Worked with various animations for hits, reactions
- Animation + Mixamo and knockouts. Was involved in such aspects as player controller,
- Terrain building tools UI implementation, game logic and arena design.
- Post Processing Technologies: C#; Unity: Animator, UI, Addressables, Debugger,
- Procedural generation Profiler, Assets implementation, Light, VFX, SFX; Mixamo; WebGL;
- Project optimization HTTPS; CSS.
- Debugging UNITY DEVELOPER AT NEWTON MINT LABS
- Asset bundles september 2022 - may 2024
- NavMesh and AI scripting
- Photon (PUN) Developed a fighting game:
- Netcode For Gameobjects Responsibilities: worked with sub-engine (UFE2), added
- ECS (DOTS) animations for characters and 3-d party assets, implemented
- Shaders and VFX particles and shaders, improved visuals for environment and hit
effects, character customization, worked with SFX, made some
Git (Github, Gitlab, Sourcetree) multiplayer optimization. Set-up Launcher and updater.
Technologies: C#, Unity: UI, Animator, Post Processing, Assets and
Graphics: models implementation, VFX, SFX, Multiplayer (Photon2); Mixamo;
- Basic Photoshop WebGL.
- Aseprite FREELANCE
- MagicaVoxel 2021 - now
- Blender Since july 2021 made 50+ prototypes & mini games.

Self motivation
Responsibility MAGISTER IN FINANCE
Kyiv National Economic University | 2003 - 2008
Attention to Detail
Problem solving
Creativity
Time management COMPLETE C# UNITY GAME DEVELOPER 3D ONLINE COURSE
Gamedev.tv | january-april 2022
CREATIVE CORE PATHWAY BY UNITY
Unity learn | april-may 2022
Ukrainian - Native PROGRAMMER IN GAMEDEV CAMP
English - Advanced GameDev.camp| september-december 2022

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