• File

Максим

Unity developer

Age: 39 years
City of residence: Kyiv
Ready to work: Kyiv, Remote
Age:
39 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

The job seeker has entered a phone number and email.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

[open contact info](look above in the "contact info" section)
MAKSYM
M MOSKALCHUK
AKSYM M OSKALCHUK
Phone, Viber, WhatsApp: UNITY DEVELOPER
[open contact info](look above in the "contact info" section)

Telegram: pan_Maksym
Experienced Unity developer with 50+ shipped games and
Discord: @pan_max prototypes, multiplayer experience, and expertise in
performance optimization. I build polished, responsive
LinkedIn: systems with clean code and a strong focus on both gameplay
[open contact info](look above in the "contact info" section) feel and studio goals.
sym-moskalchuk/

GitHub:
https://github.com/eld1ablo
UNITY DEVELOPER AT SMISS LTD
july 2024 - november 2024

Optimized build size by ~35%, reduced memory
Languages: C# allocation spikes by ~40%
Unity: UI Toolkit, Animator, Developed animation controller systems for hits,
ScriptableObjects, reactions, and knockouts
Addressables, Post-processing, Designed UI and arena environment with responsive
Profiler, Light/VFX/SFX, Shader lighting and visual feedback
Graph Implemented Addressables for flexible content loading
and faster iteration
Multiplayer: Photon PUN 2,
Tech stack: Unity, C#, Animator, UI, Profiler, Mixamo,
Unity Netcode for
WebGL, HTTPS
GameObjects
Tools: Git, Plastic SCM,
UNITY DEVELOPER AT NEWTON MINT LABS
Mixamo, Claude, ChatGPT
september 2022 - may 2024
Architectures: State Machines,
Event-Driven Systems, Object Integrated custom character animations, particles,
Pooling, MVC/MVVM shaders, and character editor
Performance: Deep profiling, Improved multiplayer responsiveness and load times by
~20%
GC reduction, build size
Added launcher and auto-updater system
optimization, CPU/GPU
Tuned hit effect visuals, post-processing, and audio
bottleneck mitigation
feedback
Workflow: Async jobs, Unity
Ported the game to mobile devices
Job System (DOTS principles) Tech stack: Unity, UFE2, Photon, Post-processing,
Other: CSS/HTML for WebGL VFX/SFX, Mixamo, WebGL
overlays, basic HTTPS for Web
builds, basic Photoshop FREELANCE
2021 - now

Created 50+ prototypes across 2D/3D genres including
puzzle, RPG, strategy
Built a full-featured open-world RPG system: inventory,
skill trees, and progression
MAGISTER IN FINANCE Developed reusable tools: ability systems, event buses,
Kyiv National Economic UI kits
University 2003 - 2008 Released assets on Unity Asset Store
Often reduced GC allocations by 25-50% through
refactors and custom pooling
Open-World RPG (Freelance): Inventory, stats, abilities,
Ukrainian - Native enemies, skill trees, save/load - all systems made
English - Advanced modular.
Turn-Based Tactical Prototype (Personal): Inspired by
tabletop games with active abilities, cooldown tracking,
and event-based flow.

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: