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Денис

Unity 3D програміст

Age:
35 years
City:
Kyiv

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DENYS OLINYK
Ukraine

Unity Developer

[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) https://github.com/disiol

[open contact info](look above in the "contact info" section) https://t.me/Denisimus_IT https://gitlab.com/disiol

SKILLS SUMMARY
Programming Languages: Unity and Android developer with 5 years of experience. Created over 100
C# games based on specifications and ddl, receiving positive feedback and
Java recommendations from clients. Specialization: hyper-casual games, AR, server
JavaScript solutions, mechanics, interface animations, localization, API, and Firebase.
Java SE (Core, OOP, JDBC, English proficiency at B2 level – I can discuss project details fluently, resolve
IO, Collection) client issues, and provide technical explanations. I am looking for a company
Python (basic) where I can develop stable and functional games that meet modern technical
C++(basic) standards and client requirements, stand out in the market, generate profit,
Game Engines: and attract new users.
Unity
Unreal Engine EDUCATION
Photon Engine (Multiplayer
Game Development)
National Academy of Security Service of Ukraine
Services: Specialist in Information Security 2007 - 2015
Firebase
Google Maps API
Dagger 2 WORK EXPERIENCE
Zenject
Project Work - Hypercasual Games 2023 - Present
REST
AdMob Unity 3D AR Developer
Unity Ads Developed and launched three successful hyper-casual games:
Google Play Services
Neon Trip Arcanoid: A fast-paced arcade game with vibrant visuals.
Web:
Flappy Cat: A hyper-casual game where players navigate a flying
HTML/CSS
JSON cat through obstacles.
OkHttp Fortune Cowboy: A casual game where a cowboy collects coins and
Retrofit dodges obstacles in the wild west.
Databases: Designed and implemented game logic for fluid, engaging experiences,
MySQL
ensuring robust and smooth functionality across all levels.
PostgreSQL
Developed intuitive and visually appealing interfaces, significantly
Testing:
JUnit improving the user experience and maintaining consistent engagement.
Mockito Integrated multiple ad APIs to optimize monetization without
Version Control: compromising user experience, resulting in steady ad revenue.
Git Conducted comprehensive manual testing, ensuring high-quality
Plastic SCM
releases with minimal bugs and performance issues across multiple
Tools:
devices.
IntelliJ IDEA
Implemented Pushey plugin, enhancing real-time notification
Eclipse
Android Studio capabilities, leading to improved user retention.
Other:
AR development Tech Stack: Unity, C#, Firebase, Pushey Plugin, AdMob, Unity Ads
Firebase integration
Android development
Arb App Pl May 2022 - May 2023
Unity Developer
Responsibilities:
Developed hyper-casual games
Implemented localization systems and game logic systems
Created interface animations
Collaborated with the team to enhance game functionality and user experience

Tech Stack: Unity, Firebase, AR, REST, Ads

Digital Life August 2021 - March 2022
Unity 3D AR Developer
Project Name: Safe Hamsters League
Project Description: A mobile AR game where players control and battle virtual hamsters in an augmented reality
environment. Features multiplayer arena combat and customization options for hamsters
Responsibilities:
Successfully created a game prototype that was well-received by clients, setting the foundation for the
final version of the game.
Led the development of Safe Hamsters League, a mobile AR game, from prototype to release, including
multiplayer arena combat and 3D model animations.
Engineered server-side systems using Firebase, significantly enhancing scalability and enabling real-
time multiplayer features.
Developed core game mechanics and customized 3D animations, improving player interaction with
realistic , responsive gameplay elements,inventory system, and character customization, enhancing
player engagement and personalization.
Created a dynamic AR-based arena, providing an immersive augmented reality experience that
boosted player engagement.
Redesigned project architecture, transitioning essential game mechanics to server-side for optimized
performance and smoother multiplayer interactions, resulting in a seamless experience for users.
Implemented a leaderboard system, encouraging player competition and increasing retention rates.

Tech Stack: Unity, Firebase, AR, REST

Pet project
Unity Developer
Project Name: Liquidator (currently in development)
Project Description: Liquidator is a hyper-casual shooter where the player’s main task is to dodge bombs in a
fast-paced environment. The game features simple mechanics, challenging levels, and intuitive controls,
designed for short and engaging play sessions
Independently developed Liquidator, a hyper-casual shooter with challenging levels and intuitive controls.
Integrated ads and optimized performance for a smooth experience on mobile devices.

Tech Stack: Unity, Firebase, Ads, AR
GitLab Link | YouTube Demo

LANGUAGES
English – Upper-Intermediate
Ukrainian – Native

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