Daria
Гейм-дизайнер
- Age:
- 25 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Game Designer
Personal Info:
Address
Kharkiv, Ukraine
Phone
[
[
Daria Bidna | LinkedIn
Portfolio
2024/06 - present---
Game Economy Designer - Arisen Games
Project - Unannounced project (social casino
RPG / Link Match3 RPG)
Tasks:
● Game Balancing & Game Economy Design
(from scratch)
● Support for Analytics
● Algorithms Design
● Monetization
Achievements:
● Created whole Analytic system for the
game (logging tables, reports,
requests).
● Created game balance from scratch
for a game with a mixture of
mechanics from two genres.
● Created the global economy doc, that
shows every single resource flow
from the game where you can change
user stats and predict player
development by day.
2023/09 - 2024/06---
Game Designer - Zimad
Project - Unannounced project (idle game),
Unannounced project (HO game)
Tasks:
● Designing project completely from scratch
● A/B test design
● Creating game design documentation
● Designing features of the game
● Game Balancing & Game Economy Design
● System Design
● Implementing features in Unity
Achievements:
● My idea for the core mechanics and
setting was chosen to develop the
game.
● Created game balance from scratch
for a game with a mixture of
mechanics from two subgenres.
● I am the lead designer of the idle
project.
2022/06 - 2023/06---
Game Designer - Gameloft
Project - Idle Siege (idle strategy game)
Приложения в Google Play – Idle Siege:
военный симулятор
Tasks:
● Creating game design documentation
● Designing features of the game
● Game Balancing & Game Economy Design
● System Design
● Implementing features in Unity
Achievements:
● Made a Battle Pass with a reward selection
mechanic, which increased the ARPPU of
the project and did not cannibalize other
places of spending
● Became an employee that other game
designers came to for help in balancing
features
● Optimized the document with the economy
for more convenient work with it and made
it adaptable to global changes in the
economy of the game.
● Made a Bounty feature with contracts for
characters, which motivated players to buy
more gacha and collect characters
● Created a thematic Ukrainian character for
the game from scratch, which took the top
purchases among offers for a month.
2021/02 - 2022/06 ---
Game Designer / Game Economy Designer -
Murka
Project - Ark Slots (social casino game)
ARK Casino - Vegas Slots Game - Apps on
Google Play
● Creating game design documentation
● Designing features of the game
● Managing and balancing LiveOps events
● Designing A/B tests with Analytics
Department
● Making configs builders in Excel
Achievements:
● Introduced the practice of offers with big
discounts, which were initially afraid to
launch, but as a result of the offer, they
began to bring more profit
● Made design and balance for complex
features with unique mechanics for the
company from scratch (Scatter Tower, Ark
Design, Slotocards)
● Led complex features as the only game
designer on the team
● Handed over the whole economy to a new
foreign employee in English
2020/09 - 2021/02 ---
Game Analyst/Game Designer - Dream Team
Studio
Project - Matchland, Fun Story, Unreleased
Match-3 project (match-3, Hyper casual)
● Created game design documentation
● Designed features of the game
● Implemented features in the game in Unity
● Designed monetization of the game
● Mathematical modeling for the game
monetization
● Feature balancing
● Balanced LiveOps events
● Made analytical reports
● A/B testing
● Created logging tables
● Built analytics systems based on existing
systems
Achievements:
● I was the only analyst in the entire
company and supported the analytics of 3
projects.
● Combined work as an analyst and game
designer on projects.
● I calculated the ideal price for the game’s
top offers, which increased the ARPU.
Pet Projects (created during various game jams) - PepperGames -
itch.io.
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