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Kumar
Unity C# Developer
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aya umar
UNITY DEVELOPER
Kyiv, Kyiv city Telegram: @jalamby
jayashkumar 5599 @gmail com
. GitHub
Skills J sh K
aya umar
Prof e il
UNITY DEVELOPER
Unity Developer with years of commercial
Kyiv, Kyiv city Telegrame: @
perience
jalamby building and shipping mobile
3+ x
Technical Skills jayashkumar @gmailgames
com for Android and iOS, with multiple
5599 . titles released on Google Play Skilled in C#,
GitHub .
C# SOLID OOP LinkedIn
HLSL Unity API (URP, Addressables, HLSL , clean architecture (Zenject, SOLID , multiplayer
) )
(NetCode for GameObjects), and backend integrations (PlayFab, Firebase) proven in ;
SQL Algorithms REST API
designing scalable game systems, optimi ing mobile performance, and managing end- z
Git Unity API URP DOTween to-end development and store releases .
Skills Prof e il
Addressables Cinemachine
Unity
E ience with years of commercial e perience building and shipping mobile
xperDeveloper
UI/UX integration
Technical Skills Di & IoC (Zenject) 3+ x
games for Android and iOS, with multiple titles released on Google Play Skilled in C#, .
NetworkSOLID
C# for GameObject
OOP Blender
HLSL Unity API (URP, Addressables, HLSL , clean architecture (Zenject, SOLID , multiplayer
Unity Developer(part-time) JUN 202 — PRESENT
) )
5
Adobe Photoshop Adobe (NetCode for GameObjects), and backend integrations (PlayFab, Firebase) proven in
RESTIllustrator SolarSpark Studio, Talin, Estonia
;
SQL Algorithms API
designing scalable game systems, optimi ing mobile performance, and managing end-
z
Jira
Git Slack Trello
URP DOTween to-endLed
development and cycle
full development storeofreleases
"TetroBattle" pu le game with competitive AI, from GDD to
Unity API . — zz
Google Play release
Addressables Cinemachine
Soft
E x i
Architected
per ence reusable core systems: Window Manager, Object Pooling, Save/Load, Input
UI/UXSkills
integration Di & IoC (Zenject) Management using Zenject
Problem-solving
Network & Debugging Blender
for GameObject Integrated Firebase Analytics for tracking user behavior, retention metrics, and moneti ation z
KPIs
SQL
Self-management
Adobe Photoshop & Time management
Adobe Illustrator
Cross-functional Built custom data pipelines using BigQuery created dashboards in Looker Studio with SQL
Slack Collaboration
;
Jira Trello
Clear Communication Adaptability Assisted CEO in recruiting UI/UX designers: candidate sourcing and technical interviews
Fast Learning Attention to Detail Managed project tasks end-to-end: scope definition, decision-making, delivery estimations
Soft Skills
Ownership & Initiative
Problem-solving & Debugging
i
Un ty Deve oper l FEB 2024 — JAN 202 6
Deadline-driven Delivery
SQL
Self-management & Time management ShadowEagle Studio, Vinnitsa, Ukraine
Cross-functional Collaboration Shipped 2 games to Google Play: "Warriors of the Forgotten Land" released), "Nightfall (
Heroes RPG" closed testing)
CleariCommunication
(
Educat on Adaptability
Built core game systems: UIWindowManager, Inventory, Quest system with tracking/rewards,
Fast Learning Attention to Detail Tutorial, Combat using animation events
Master
Ownership & Initiative Integrated PlayFab: Economy v2 shop, authentication, cloud data storage
National Technical University of Ukraine "Igor
Sikorsky Kyiv Polytechnic Institute", Kyiv
Deadline-driven
SEPT 20 — JUNDelivery
16 2020 Implemented Addressables with Unity Cloud Content Delivery for efficient
SEPT 2020 — JAN 2022 asset management
Sikorsky Kyiv Polytechnic Institute", Kyiv
National Technical University of Ukraine "Igor Refactored legacy codebase applying Dependency Injection (Zenject) and
Game icourses
VisitingDesign
Educat on
& Animation
of English SOLID principles
Bachelor
Improving it from B (Hons
of Design to C )level
.
1 1
Optimi ed build settings for mobile performance
z
Green forest English School), Kyiv
(
SEPT 20 — NOV 20
18 19 Developed tactical turn-based combat system with he grid, turn queue,
x
positioning, and terrain mechanics
Master
National Technical University of Ukraine "Igor Created procedural world generation system with designer-defined rules
Bachelor of Design (Hons ) .
Sikorsky Kyiv Polytechnic Institute", Kyiv
Game Design & Animation Built squad management: equipment, injuries, traits, permadeath mechanics
SEPT 2020 — JAN 2022
National Technical University of Ukraine "Igor
Sikorsky Kyiv Polytechnic Institute", Kyiv
Visiting
SEPT 20courses
16 — JUNof English
2020
Improving it from B to C level
1 1
Green forest English School), Kyiv
(
Language s
Language s i
Un ty Deve oper l OCT 202 — MAR 202
3 3
English Fluent LiteralNest Studio, Lviv, Ukraine
English Fluent Built multiplayer architecture using NetCode for GameObjects
Integrated Unity Cloud services for backend infrastructure
Russian Native
Implemented procedural world generation and designed game levels
Russian Native
Developed player controller mechanics, audio systems, and sound design
Ukrainian Native
Managed UI windows with UIWindowManager
Ukrainian Native
Maintained project repository on GitHub
Portfo o li
C#/Unity Developer JAN 202 — OCT 202
3 3
TetroBattle
Freelance, Kyiv, Ukraine GooglePlayLink
Delivered
PvE pu lecustom UnityTetris-style
game with
zz projects formechanics
clients, handling requirements
and competitive gathering, architecture,
AI opponents .
implementation and delivery .
Worked directly with clients to prioriti e features, provide technical solutions, and ensure
z
timely releases and support .
W b ar orn :T act ci R G P Was deleted from google play
Mobile tactical RPG with combat and character progression .
Portfo o li
J k un yard M s
a ter GooglePlayLink
TetroBattle GooglePlayLink
Hyper-casual simulation game manage a junkyard, recycle vehicles, unlock new transport
—
PvE puincluding
types le game
zz with Tetris-style
helicopter and UFOmechanics and competitive AI opponents .
AW bz Isl: T
ar orn
ma e
act c
and
i R G P Was deleted from google play
GooglePlayLink
Mobile tactical RPG with combat and character progression .
Hyper-casual pu le game navigate a boat through ma e, paint tiles, rescue people and
zz — z
build an island
J k un M s
yard a ter GooglePlayLink
S M ssimulation game manage a junkyard, recycle vehicles, unlock new
Hyper-casual
top on ter —
GooglePlayLink
transport
types
In this including helicopter
project, the and
main idea ofUFO
gameplay is to avoid drones and missiles and collect enemies .
A ma z Isl
e and GooglePlayLink
Hyper-casual pu le game zz — navigate a boat through ma e, paint tiles, rescue people and
z
build an island
S top M s
on ter GooglePlayLink
In this project, the main idea of gameplay is to avoid drones and missiles and collect enemies .
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