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Unity developer
City of residence:
Dnipro
Ready to work:
Dnipro, Remote
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Dmytro Safin
Unity Developer (Junior / Entry-Level)
Phone: [open contact info ](look above in the "contact info" section) Email: [open contact info ](look above in the "contact info" section) GitHub: github.com/SiryVovk
Profile
Unity/C# developer focused on gameplay systems: input, movement, combat, UI, state-driven logic,
and save/progression. I build playable prototypes (not just code snippets), keep responsibilities
separated, and prefer simple, maintainable solutions over overengineering.
Key Skills
Unity: 2D (Tilemap), physics/collisions, UI Tools: Git/GitHub, debugging, basic
(Canvas), animation, audio, scene performance awareness
management
Architecture: separation of concerns, modular Gameplay: player control, enemies/AI, game
scripts, refactoring states, scoring, progression/save
C#: OOP, interfaces, events/delegates, Languages: Ukrainian (native), English
coroutines, basic design patterns (working)
Projects
Pac-Man (Unity, PC) — complete clone project github.com/SiryVovk/Pac-Man
• Built a small but complete Pac-Man clone as part of a 20-game challenge.
• Custom level system with 4 handcrafted maps via a grid-based field generator.
• Enemy AI implemented as clear state logic (scatter / chase / frightened).
• Event-driven interactions between player, pellets, ghosts, UI, and game/session manager.
• Progression: level selection, completed-level tracking, save system + autosave on exit.
• Code split into small systems (movement, tile logic, ghost logic, session management).
• Gameplay video link is included in the repository README.
2D Top-Down Pixel Combat — combat prototype
github.com/SiryVovk/2D-Top-Down-Pixel-Combat
• Top-down arena prototype with melee combat.
• Player combat: basic attack, health system, knockback on hit.
• Tile-based arena with obstacles/walls.
• Game Manager: tracks player health and restarts on death.
• Event-driven interactions (player hit, enemy death); modular scripts by responsibility.
• UI: simple health bar.
• Gameplay video link is included in the repository README.
VVVVVV Challenge Remake — small level remake github.com/SiryVovk/VVVVVV_Challenge
• Remake of a VVVVVV challenge level (20-game challenge).
• Focus on movement feel, obstacles, basic UI, and level design iteration.
• Implemented: movement, animations, sounds/music, settings, saves.
• Used Git feature branches during development.
Education
Software Engineering — Oles Honchar Dnipro National University (Sep 2019 – Jun 2023)
Unity Developer (Junior / Entry-Level)
Phone: [
Profile
Unity/C# developer focused on gameplay systems: input, movement, combat, UI, state-driven logic,
and save/progression. I build playable prototypes (not just code snippets), keep responsibilities
separated, and prefer simple, maintainable solutions over overengineering.
Key Skills
Unity: 2D (Tilemap), physics/collisions, UI Tools: Git/GitHub, debugging, basic
(Canvas), animation, audio, scene performance awareness
management
Architecture: separation of concerns, modular Gameplay: player control, enemies/AI, game
scripts, refactoring states, scoring, progression/save
C#: OOP, interfaces, events/delegates, Languages: Ukrainian (native), English
coroutines, basic design patterns (working)
Projects
Pac-Man (Unity, PC) — complete clone project github.com/SiryVovk/Pac-Man
• Built a small but complete Pac-Man clone as part of a 20-game challenge.
• Custom level system with 4 handcrafted maps via a grid-based field generator.
• Enemy AI implemented as clear state logic (scatter / chase / frightened).
• Event-driven interactions between player, pellets, ghosts, UI, and game/session manager.
• Progression: level selection, completed-level tracking, save system + autosave on exit.
• Code split into small systems (movement, tile logic, ghost logic, session management).
• Gameplay video link is included in the repository README.
2D Top-Down Pixel Combat — combat prototype
github.com/SiryVovk/2D-Top-Down-Pixel-Combat
• Top-down arena prototype with melee combat.
• Player combat: basic attack, health system, knockback on hit.
• Tile-based arena with obstacles/walls.
• Game Manager: tracks player health and restarts on death.
• Event-driven interactions (player hit, enemy death); modular scripts by responsibility.
• UI: simple health bar.
• Gameplay video link is included in the repository README.
VVVVVV Challenge Remake — small level remake github.com/SiryVovk/VVVVVV_Challenge
• Remake of a VVVVVV challenge level (20-game challenge).
• Focus on movement feel, obstacles, basic UI, and level design iteration.
• Implemented: movement, animations, sounds/music, settings, saves.
• Used Git feature branches during development.
Education
Software Engineering — Oles Honchar Dnipro National University (Sep 2019 – Jun 2023)
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