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Ольга
3D artist
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3D Artist
ABOUT ME
I have been working in 3D modeling for over 3 years, consistently improving my
skills in creating stylized 3D content for games and real-time engines.
PORTFOLIO https://sketchfab.com/filipolale
Work Experience
@kotuhamolodec Wood Cabin Games (Kazakhstan)
3D Artist
[
Texturing a scene using a single texture atlas
[
Optimizing assets to improve performance
2023
Working in Blender, Substance Painter, and Unity
Batumi Georgia Theproject-
LEТТERSOF Implementing and configuring the environment in the game engine
WAR Collaborate with technical artists to optimize resources
Software
Freelance 3D Artist
- Blender
November 2021 Created stylized low-poly 3D models for web-based real-time game engines
– Present (3 Modeled a variety of props and environment assets based on concept art
- Substance Painter years 9 Used a single texture atlas per scene to optimize performance
months)Self- Full pipeline: modeling, UVs, baking, texturing, material setup
employed / Tools: Blender, Substance Painter, Unity
- Adobe Photoshop
Freelance
- Unity
HARD SKILLS
Language - Modeling & Sculpting: High-poly / Low-poly modeling, props &
environments
Belarusian - Texturing: PBR workflow, stylized textures, baking maps (AO, Normal,
etc.)
Russian
- UV & Optimization: UV unwrapping, texel density control, UDIM
English (optional)
- Rigging & Integration: Custom rigs, importing assets into Unity & Unreal
Engine
- Rendering & Presentation: Scene setup, lighting, material creation
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