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Unity developer

Considering positions: Unity developer, Розробник ігор, Ігровий дизайнер, Game designer
Age: 20 years
City of residence: Kyiv
Ready to work: Remote
Considering positions:
Unity developer, Розробник ігор, Ігровий дизайнер, Game designer
Age:
20 years
City of residence:
Kyiv
Ready to work:
Remote

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ARIAN LUKIANIUK Summary
Unity Developer specializing in system architecture and real-time simulation. Proven ability to lead
Unity Developer technical design, refactor legacy systems, and build robust, event-driven solutions. Experienced in
mentoring developers and delivering performance-critical applications for government and military
clients

Contacts Experience
Jihlava, Czech Republic
[open contact info](look above in the "contact info" section) 2 year (12/2022 - 12/2024)
@HummeL_AL Unity Developer
[open contact info](look above in the "contact info" section)
Light Games - Odessa, Ukraine
GitHub Shooting range simulator – Developed a shooting exercise simulation
LinkedIn
program used by multiple Ukrainian government agencies (including the
Armed Forces, Ministry of Internal Affairs, and Security Service)

Skills - Led software architecture design and refactoring under CTO oversight,
implementing new systems and improving legacy code.
Core: - Implemented new exercise types, integrated content, and optimized
C#/Unity, OOP, Software Architecture, Modular
System Design, Code Refactoring, Code complex simulation features.
Reviewing, Debugging & Profiling - Supported the team with guidance on ballistics, weapon systems, and
Principles: mathematical modeling for accurate simulations.
MVC, SOLID, IoC, DRY, KISS, YAGNI, Event- - Discussed development trade-offs with the project manager,
Driven Programming
presenting alternative technical approaches and their impact on
Unity related tools: deadlines and quality.
Firebase, AdMob, Zenject, DoTween, Shader
- Onboarded new team members, shared project architecture plans, and
Graph, JSON.Net, New Input System
conducted code reviews as the most experienced developer on the
Platforms: project
Windows, Android, Web-browsers
- Gained experience with MVC, Dependency Injection, Event Bus, and
Version control:
Entry Point patterns for scalable system design
Git, GitHub, GitLab, GitHub Desktop,
SourceTree C#, Unity, Software Architecture, Event-Driven Programming, Modular System Design,
Design Patterns (SOLID, MVC, IoC), Shader Development, Git, Performance Optimization,
Other software & tools: Real-Time Simulation
Google Analytics, Blender, Adobe Photoshop,
Strange IoC, Ardity, COM-port communication
Adobe Illustrator, Adobe Audition, Audacity

1 year (12/2024 - 11/2025)
Languages Transport Manager
UEG - Odessa, Ukraine
Russian - Native (C2)
Managed and coordinated European logistics operations, maintaining
Ukrainian - Native (C2)
carrier performance data and ensuring timely deliveries for a fleet of 35
English - Intermediate (B2)
trucks and 3 warehouses. Improved order completion time by 40%.
Czech - Intermediate (B1)

Education Projects
07/2022 - 08/2025 GameDev Toolkit
BSc Applied Informatics A set of tools, extensions, utilities, experiments, and ready-to-use game mechanics
Vysoká škola polytechnická Jihlava created throughout the years

2023 Operation Steel Bird
Full version requires download
Unity Mobile Game Architecture
K-Syndicate Platform: PC

Jumperino
Platform: Android

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