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Антон

Unity 3D програміст

Age: 20 years
City of residence: Ternopil
Ready to work: Remote
Age:
20 years
City of residence:
Ternopil
Ready to work:
Remote

Contact information

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Additional education and certificates

2019 - 2022 (3 роки)

Knowledge and skills

  • Unity
  • Adobe Photoshop
  • Blender
  • C#
  • Користувач ПК
  • Git
  • Знання принципів ООП

Language proficiencies

  • English — average
  • Ukrainian — fluent

Additional information

Anton Fertiuk
Unity Game Developer

Summary
Unity Game Developer with 4+ years of experience building games from prototype to release using C# and Unity. Strong background in gameplay systems, AI, and RPG mechanics. Experienced with ECS architecture and modern Unity tools. Focused on writing scalable, maintainable code and delivering solid gameplay experiences. Currently seeking a Unity Programmer position in a professional game development team.

Skills
Unity Engine (4+ years)
C# programming and OOP architecture
Gameplay, AI, inventory, and progression systems
Experience with ECS pattern and ScriptableObjects
Git version control and team collaboration
Strong debugging and problem-solving skills


Projects
Idle Café Tycoon — Mobile Idle Game (Android)
Developed as part of a small studio project.
Key features:
Core idle gameplay loop and progression system
Modular data-driven architecture using ECS principles
UI design, economy balance, and upgrade mechanics
Android optimization and touch input handling


Core Of Chaos — First-Person Action RPG
itch.io link
Solo-developed over 1.5 years.
Key features:
Dynamic combat system
Dialogue and inventory systems
Skill-based progression
NPC trading and quest logic


Era-1 (Working Title) — Third-Person Action Adventure RPG
Concept RPG project focused on human ambition and moral choices.
Key features:
Advanced inventory with planned online support
Deep lore and world-building
Distinct combat and progression design


Island Expansion — 2D Top-Down Adventure Game
Gameplay video
Created in 5 days for a local game jam.
Key features:
Dialogue and item systems
Object repair mechanics
Exploration-based gameplay


Education
ITStep Academy — 3 years
Studied 20+ IT disciplines including Unity development, C#, and software fundamentals.

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